Tales and Chronicles
Jewel of the North, formerly know as vincegetorix
ahhh yes, that's spot on the aesthetic I was looking for.Yeah, Dracons were pretty cool, wish they had made their way into nuSpelljammer.
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ahhh yes, that's spot on the aesthetic I was looking for.Yeah, Dracons were pretty cool, wish they had made their way into nuSpelljammer.
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Bupu throws you a dirty look.There are 3 types of people in the world. Those that can do math and those that cannot do math.
Keep in mind, 5e thinks dragonborn and half-orcs and friggin' gnomes are "the true exotics." So yeah. The term is damn-near meaningless.how are walrus people even exotic they are just anthropomorphic animals not exotic, now a singular gestalt race would be exotic like the hunters from halo or the modular people(warning do not look up if body horror scares you)
Literally every part of this analysis makes me sad, because I couldn't possibly disagree more.That said, I'll personally vote for dragonborn. Not the 3.5e version, which had a very specific explanation for what they were and where they came from, but the more generic 4E and 5E versions. They don't seem to have anything going for them beyond some sort of aesthetic about being "dragon people," which unto itself I've never seen the appeal of.
There are two types of people in the world: those who cannot extrapolate from incomplete dataThere are 3 types of people in the world. Those that can do math and those that cannot do math.
I mean...that's literally just a silver dragonborn with a reptiloid centaur body. (Tails have already become a "some have it, some don't" trait in the fanbase. Consider (spoilered for size):Yeah, Dracons were pretty cool, wish they had made their way into nuSpelljammer.
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Can't speak for your table, but at mine natural 1s produce more entertainment than any other dice roll.Yeah, everyone should have it, not just halflings.
I mean...that's literally just a silver dragonborn with a reptiloid centaur body. (Tails have already become a "some have it, some don't" trait in the fanbase. Consider (spoilered for size):
That head and face look essentially identical to the art you linked, so the only real difference is two legs vs four (and tail, if that's a difference you consider significant.)![]()
'Entertainment'. That's why Luck for everyone. If it's positive entertainment, they won't use the luck to fix it. IF it's just going to make your character look like a goober as they die, they can slay the dice.Can't speak for your table, but at mine natural 1s produce more entertainment than any other dice roll.
I must be the only person on the planet who liked Aggressive. It was great for my War Cleric to get close enough to actually use Cure Wounds on allies!Volo’s 5e Orc is worse though. One of two races with a stat penalty, and a racial ability that is extremely situational, they were just bad.
Well granted, but I mean, they'd already told us that all Halflings are Brave, all Gnomes are Cunning, and all Half-Orcs are Menacing, Relentless, and Savage, and nobody seemed to mind that at the time.It's more like the barely contained contempt with which the races and their abilities were presented with.
Also the idea that an entire people are naturally aggressive. That's going into Gully Dwarf and Vistani BS.
Kender are actually magically fearless though, so they get a pass.Well granted, but I mean, they'd already told us that all Halflings are Brave, all Gnomes are Cunning, and all Half-Orcs are Menacing, Relentless, and Savage, and nobody seemed to mind that at the time.
Heck, even now, all Kender are Fearless.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.