D&D (2024) WotC On One D&D Playtest Survey Results: Nearly Everything Scored 80%+!

In a 40-minute video, WotC's Jeremy Crawford discussed the survey feedback to the 'Character Origins' playtest document. Over 40,000 engaged with the survey, and 39,000 completed it. I've summarised the content of the video below. High Scorers The highest scoring thing with almost 90% was getting a first level feat in your background. This is an example of an experimental thing -- like...

Status
Not open for further replies.
In a 40-minute video, WotC's Jeremy Crawford discussed the survey feedback to the 'Character Origins' playtest document. Over 40,000 engaged with the survey, and 39,000 completed it. I've summarised the content of the video below.

High Scorers
  • The highest scoring thing with almost 90% was getting a first level feat in your background. This is an example of an experimental thing -- like advantage and disadvantage in the original 5E playtests.
  • Almost everything also scored 80%+.
About The Scoring System
  • 70% or higher is their passing grade. In the 70s is a thumbs up but tinkering need. 80% means the community wants exactly that and WotC treads carefully not to change it too much.
  • In the 60s it's salvageable but it really needs reworking. Below 60% means that there's a good chance they'll drop it, and in the 40s or below it's gone. Nothing was in the 50s or below.
Low Scorers

Only 3 things dipped into the 60s --
  • the d20 Test rule in the Rules Glossary (experimental, no surprise)
  • the ardling
  • the dragonborn
The next UA had a different version of the d20 Test rule, and they expect a very different score when those survey resuts come in.

It was surprising that the dragonborn scored lower than the ardling. The next UA will include new versions of both. The main complaints were:
  • the dragonborn's breath weapon, and confusion between the relationship between that dragonborn and the one in Fizban's Treasury of Dragons.
  • the ardling was trying to do too much (aasimar-like and beast-person).
The ardling does not replace the aasimar. The next version will have a clearer identity.

Everything else scored in the 70s or 80s.

Some more scores:
  • new human 83%
  • dwarf, orc, tiefling, elf tied at 80-81%
  • gnome, halfling tied at 78%
Future installments of Unearthed Arcana
  • The next one will have new ardling and dragonborn, a surprise 'guest', and a new cleric. It will be a shorter document than the previous ones, and the one after that is bigger again. Various class groups.
  • Warrior group digs into something teased in a previous UA sidebar -- new weapon options for certain types of characters. Whole new ways to use weapons.
  • New rules on managing your character's home base. A new subsystem. Create bases with NPCs connected with them, implementing downtime rules. They're calling it the "Bastion System".
  • There will be a total of 48 subclasses in the playtest process.
  • New encounter building rules, monster customization options.
  • New versions of things which appear in the playtest after feedback.
Other Notes
  • Playtests are a version of something with the assumption that if something isn't in the playtest, it's still in the game (eg eldritch blast has not been removed from the game). The mage Unearthed Arcana will feature that.
  • Use an object and other actions are still as defined in the current Player's Handbook. The playtest material is stuff that has changed.
  • Thief subclass's cunning action does not interact with use an object; this is intentional. Removed because the original version is a 'Mother may I?" mechanic - something that only works if the DM cooperates with you. In general mechanics which require DM permission are unsatisfying. The use an object action might go away, but that decision will be a made via the playtest process.
  • The ranger's 1st-level features also relied too heavily on DM buy-in, also wild magic will be addressed.
  • If you have a class feature you should be able to use it in the way you expect.
  • If something is removed from the game, they will say so.
  • Great Weapon Fighting and Sharpshooter were changed because the penalty to the attack roll was not big enough to justify the damage bonus, plus they want warrior classes to be able to rely on their class features (including new weapon options) for main damage output. They don't want any feats to feel mandatory to deal satisfying damage. Feats which are 'must haves' violate their design goals.
  • Light Weapon property amped up by removing the bonus action requirement because requiring light weapon users to use their bonus action meant there were a lot of bad combinations with features and spells which require bonus actions. It felt like a tax on light weapon use.
  • Class spell lists are still an open question. Focus on getting used to the three big spell lists. Feedback was that it would be nice to still have a class list to summarize what can be picked from the 'master lists'. For the bard that would be useful, for the cleric and wizard not necessary as they can choose from the whole divine or arcane list.
The playtest process will continue for a year.

 

log in or register to remove this ad

EzekielRaiden

Follower of the Way
We demand more detail from political polling because it matters.

Beyond that, others have replied quite well to this, so I’ll it at that for now.
My point wasn't that this should be demanded or not.

It's that, if we do demand this for some kind of data that almost all people get regularly (and vigorously...) exposed to on a regular basis, at least in most Western countries, the it should not be some weird bizarro expectation to think that people can understand that data. Particularly with the margin-of-error stuff. That shows up in damn near all survey stuff out there. Why shouldn't it show up here?
 

log in or register to remove this ad

doctorbadwolf

Heretic of The Seventh Circle
My point wasn't that this should be demanded or not.

It's that, if we do demand this for some kind of data that almost all people get regularly (and vigorously...) exposed to on a regular basis, at least in most Western countries, the it should not be some weird bizarro expectation to think that people can understand that data. Particularly with the margin-of-error stuff. That shows up in damn near all survey stuff out there. Why shouldn't it show up here?
Because it isn’t needed, and no, demanding in it one area does not mean that everyone, or even most people, actually understand it or care.
 

EzekielRaiden

Follower of the Way
Is there a context in which you feel this adds to the actual discussion?
That statistics are easy to abuse and easy to confuse someone with, even when your literal job is to tell people useful statistics.

The literal job of a weather forecaster is to tell people useful statistics. That is what they do. That is what they want to do. I genuinely believe they WANT to be useful and helpful to the general public. But crappy statistical presentation can quite literally cause them to do exactly the opposite.
 

tetrasodium

Legend
Supporter
Epic
The problem isn't that weather forecasting is inaccurate; it is, on the macro scale, indeed incredibly accurate. Sometimes accurate out to weeks in advance, rarely off by more than a few degrees, etc.

The problem is that the very specific singular thing people REALLY REALLY want to know--"will the weather be inclement during this specific time frame in this specific urban location?"--is an extremely difficult question to answer. It depends on a host of variables which are very difficult to directly observe, especially in real time, conditions which change rapidly and often without warning, and which frequently covers (from a meteorological perspective) extremely slim tracts of land, perhaps even as small as a single street or park. That kind of prediction is still spotty at best, but of course that's the thing people want to know the most and always have. "Will I need my umbrella if I take a walk now?" You can tell a whole city if they should expect rain everywhere, but telling a single neighborhood to expect intermittent light showers for a couple hours is extraordinarily difficult.

This causes laypeople to think weather prediction is garbage, because for their lived everyday experience, yes, it is an extremely rough measure. (The fact that the percentage chance of precipitation you hear on weather reports may actually be any of the following (with made-up numbers):
A) Under conditions resembling the (predicted) conditions of the day in question, 40% experienced some level of precipitation, thus there is an 40% chance that precipitation will occur
B) Under conditions resembling the (predicted) conditions of the day in question, the forecaster is 80% certain that precipitation will occur, but only cover 50% of the area under analysis, thus there is a 40% chance that any given randomly-chosen area will experience precipitation.
C) There is a precipitation source (e.g. cloud front) moving toward the area, which will apply 100% coverage of precipitation, but the forecaster is only 40% certain that the source will reach the destination in the prediction period, thus there is a 40% chance that precipitation will occur.

ALL of these mean something different from what most people think "chance of rain" means, which they interpret in the casual, ordinary-people sense of "this is the chance that, if I were to go outside today, rain would fall on me." The second case, for example, could be as high as 100% "chance of rain" in the casual sense if the person wanting the report is expecting to travel around the area in question quite a bit.
You can get the level of precision that you are asking for , here's an old article about IBM's deep thunder. It has a very high bar in the amount of inputs & number crunching capabilities needed to improve accuracy though & those results tend to be both purpose done as well as expensive.
 

Whizbang Dustyboots

Gnometown Hero
The problem isn't that weather forecasting is inaccurate; it is, on the macro scale, indeed incredibly accurate. Sometimes accurate out to weeks in advance, rarely off by more than a few degrees, etc.

The problem is that the very specific singular thing people REALLY REALLY want to know--"will the weather be inclement during this specific time frame in this specific urban location?"--is an extremely difficult question to answer.
That's actually where most of the gains have been made in recent years. I use a variant of Dark Sky on my phone (Mostly Sunny) and it can predict, to the minute, when rain will start in my area. My son and I have run trials to see if it works and it does, very consistently.

A lot of these complaints are legacy opinions from when weather prediction was much worse. My kids have grown up in a world where, when we look at the weather prediction on the way to school each day, we can be pretty much guaranteed it'll be correct.
ALL of these mean something different from what most people think "chance of rain" means, which they interpret in the casual, ordinary-people sense of "this is the chance that, if I were to go outside today, rain would fall on me." The second case, for example, could be as high as 100% "chance of rain" in the casual sense if the person wanting the report is expecting to travel around the area in question quite a bit.
The lack of understanding what the predictions mean is definitely a big issue in both the case of weather prediction and political polling, I agree.

I spent a lot of time yelling at my screen during the election when people were shocked and angry that their candidate, who had a 60% chance of winning, lost. If you had to have an operation that had a 40% chance of being fatal, you wouldn't be making any long-term plans. But vast swaths of the American public -- including a lot of people who ought to know better, like national political reporters -- cannot get their head around this.

We need to get all these people to play some D&D. A few saving throws later, I think they're going to have a lot better grasp of statistics than they do now.
 

Whizbang Dustyboots

Gnometown Hero
We demand more detail from political polling because it matters.
True. But what we're measuring is also changing -- people have stopped answering phone calls from pollsters, which means that pollsters are trying to find better polling methods and so far, that's been hard, even with increased statistical rigor and the better computerized tools at their disposal.
 


doctorbadwolf

Heretic of The Seventh Circle
That statistics are easy to abuse and easy to confuse someone with, even when your literal job is to tell people useful statistics.

The literal job of a weather forecaster is to tell people useful statistics. That is what they do. That is what they want to do. I genuinely believe they WANT to be useful and helpful to the general public. But crappy statistical presentation can quite literally cause them to do exactly the opposite.
Okay. What does they have to do with the topic?
True. But what we're measuring is also changing -- people have stopped answering phone calls from pollsters, which means that pollsters are trying to find better polling methods and so far, that's been hard, even with increased statistical rigor and the better computerized tools at their disposal.
Sure. IMO, the actual topic doesn’t much resemble political polling, though.

Especially in terms of what info needs to be presented and how.
 


Oofta

Legend
I guess I'm having difficulty engaging with these playtests because they're all looking at player options - which I don't think need much work in 5e. Where 5e doesn't work for me is DM-facing: the challenge ratings and encounter design, the lack of meaningful treasure distribution rules, generic monster design.

Those were mentioned and we'll see something next year.
 
  • Like
Reactions: JEB

Status
Not open for further replies.
Remove ads

Remove ads

Top