D&D (2024) Should MAD Classes be addressed in OneD&D


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Li Shenron

Legend
If they had the guts to make a new edition (i.e. revised rules) instead of just rehashing character options to push everyone to buy the same game again, I would certainly be interested in trying to make all 6 abilities useful to everyone. I'd rather see everyone MAD than keep having to witness the trite stat-dumping trick.
 


Undrave

Legend
Every class should have 1 primary and 1 secondary dependant on subclass choice, where the innate bonus of an ability help change the flavour of you build. You can have a STR/CON Barbarian who is really hard to take down and a brute, or a STR/WIS Barbarian for whom rages involve a spiritual element and who is more in tune with nature.

You could have Monks who go DEX/WIS or DEX/INT or even DEX/STR.

Personally, I think they should make all classes MAD and then take away common and guaranteed (i.e. non-magical) ways to permanently increase ability scores after character creation. But that second part is probably the AD&D player in me talking.

Agreed. More MAD (across all classes) will open up character creation and make it more interesting. Ranged spell attacks should use Dex, fancy battle moves should use Int, etc.

I'd rather every class ended up MAD, rather than all classes ending up SAD.

MAD classes require actual thought and the juggling of scores as you decide what you want that character to be better at. It introduces more build variety even within the same class.

It's good in theory but I find it'd probably lead to more analysis paralysis and frustration. And you'd probably need to shift a lot of math to expect a lower score overall. Primary+Secondary feels more straight forward to manage and if the class is built properly you can have actual variety in secondaries.

I'd also be affraid that if the optimal idea is 'good score in everything' you'll end up with lots of flatter characters IMO. Characters who are great at one thing and terrible at another are more interesting than character who are OK at everything.
 
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James Gasik

We don't talk about Pun-Pun
Supporter
Personally, I think they should make all classes MAD and then take away common and guaranteed (i.e. non-magical) ways to permanently increase ability scores after character creation. But that second part is probably the AD&D player in me talking.
Or alternately, do what AD&D did, and when increasing ability scores beyond 18, each ASI improves the ability score by a fraction. Ie, raising lower scores is fine, trying to become a demigod is hard.
 


I agree that they should make all classes MAD and make the point buy less stingy.
Meanwhile I'm here wanting all classes MAD, and point buy to be more stingy (and to let scores go to a minimum of 6 rather than 8). I like the whole 'zero to hero' storyline, but sadly DnD seems to lean towards the 'hero to superhero' storyline.

I even got this ruleset for a brutal one shot I've got set up:

Ability Scores: Character scores are generated using a 15 point, point buy. With the minimum score being 6, and the maximum score being 13 (before racial bonuses are applied). Point costs are displayed below.
6: -2
7: -1
8: 0
9: 1
10: 2
11: 3
12: 4
13: 5
 

payn

He'll flip ya...Flip ya for real...
Personally, I think they should make all classes MAD and then take away common and guaranteed (i.e. non-magical) ways to permanently increase ability scores after character creation. But that second part is probably the AD&D player in me talking.
🤛
 


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