payn
Glory to Marik
I too find this to be ideal, but players often screw it up. How so? I think its a combo of not being able to articulate what they want out of theme and mechanics. I think some of us folks that really love this stuff, like enough to talk on a forum during the workday about it, take for granted that a lot of gamers simply dont have that level of TTRPG acumen. They dont really know what they want outside of the most general play experience. Worse is many of them just want to play a game with their friends and go along with whatever the GM is enthusiastic about. Then, about half a dozen sessions in they drop the bomb that they just are not really into the game after all the GM's hard work.So many problems could be solved if groups would just discuss what everyone wanted from their campaign beforehand. In addition to discussing it, when I first acquired my current group, I gave them all a questionnaire about what they wanted, and for example they all indicated what they wanted from play was me supplying stories for them to interact with, not them supplying the story. Since there were six of them this was probably for the best, since really a low melodrama game for me maxes out at about three players, but if everyone wanted something other than to be part of an epic story I would have run a very different game.
Which is why I'm reluctant to sign onto an adventure path with folks I dont know. I need to know you can work within a box and be creative and have fun. More importantly, that you can stick it for the long haul and not abandon the game after a few sessions because now you want to be a chicken farmer instead of an adventurer (long story).
Right now I'm running a Star Wars bounty hunter game because everyone watched The Mandalorian and geeked out (and at the time I was running Call of Cthulhu, which I've basically learned doesn't work with this group because they want to be Big Dang Heroes and chew bubble gum and kick butt at the same time). But my game actually delivers on the bounty hunting experience in a way The Mandalorian just doesn't after about episode 3, because I know with this group a bait and switch where they start out as bounty hunters and end up on a noble heroic quest wouldn't be awesome for this group, since for the most part they also prefer to be amoral anti-heroes that are motivated by money and self-interest and not ideology. Which isn't to say that I haven't got them to double cross the Empire from time to time and work for the "Good Guys", just that mostly the character motivation is more, "How much does the job pay?".
That is why I have taken to actually running one shots, organized play, bespoke experiences as a way to introduce myself and other gamers to each other. After a few sessions and few different games I can get an idea on what folks like and their playstyle. I also been drifting from D&D because its hard to get players who want to be Riddick instead of Conan, or Shaft instead of Nick Fury to work as a group. God forbid you split the party too, which is exactly what anti-hero loner BAMFs are inclined to do.