D&D General Do you want a 3D vtt?

Do you want a 3D vtt?

  • Yes

    Votes: 34 14.8%
  • No

    Votes: 122 53.3%
  • Maybe? I could me convinced.

    Votes: 69 30.1%
  • Lemon

    Votes: 4 1.7%

Zaukrie

New Publisher
The maps can be directly imported, included sight lines and lighting, into VTT's. No, true, it's not a VTT in and of itself. But, you take Dungeon Alchemist, wed it to Fantasy Grounds (for example) and you're good to go.
This. It's what it is likely used for most, I'd bet. It literally puts in the walls and doors too, so you don't need to add them, as you said.
 

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Bagpuss

Legend
People questioned the choice of going 3d with good reason:D

Yeah creating your own assets for 2D is pretty straight forward and inexpensive (if not free). Hence it doesn't make sense if Hasbro are looking moneitize the D&D brand. You go 3D and people will need to buy assets.
 

JoeyD473

Adventurer
Note, this generally isn't a computer performance issue, but, an Internet speed thing - not only yours but every one of your players as well. And it can be a real bear. As a rule of thumb, any image more than a couple of megabytes isn't going to fly very well. One solution is to slice up your giant map into individually smaller jpg's and then stitch them together when building the map in whatever VTT you're using. That tends to solve the hanging up problem.

This also gets really exacerbated when dealing with fog of war and sight lines.
In Roll20, even with small files stitched together once the map reached 2k x 2k (ma size, nt file size) it slows down horribly and they tell yu it willwhen you set that. I know 2k x 2k sounds big but it isn't
 

jgsugden

Legend
The question is too vague. Of course I want a 3D VTT for times when I have to run an online game. Of course, I want one thart is free, that is easy to use and set up, and that gives me massages.

The VTT is their attempt to monitize D&D. Accordingly, it is unlikely to be the tool I want it to be because I already spent a fortune on real world assets - I have little interest in respending those funds. To that end, I'd stick with a 2D mostly free/cheap VTT like Roll20 over going to an overpriced solution like the VTT is likely to be.

Now, if they give free access to the VTT and you get all of the assets to run a campaign by buying a module, I might be a bit more interested if the prices of the module are still cheaper than buying the physical book. But, even then, if they're micortransactioning my players so that they can pimp out their PCs ... not so interested.
 

Grantypants

Explorer
Pretty much this or google, there's been enough years building up 2d assets by now that odds are good that the GM has something close they can use for "this wolf is really a hellhound" style just like we've done with minis for ages. People questioned the choice of going 3d with good reason:D
Well yeah, with 2d images that's easy. What I meant in my post was to ask how you would do that in a 3d VTT. Obviously, WotC will be pushing you to just buy the closest thing on their marketplace, but what kind of placeholders will you be able to use if you don't want to do that?
 

Hussar

Legend
In Roll20, even with small files stitched together once the map reached 2k x 2k (ma size, nt file size) it slows down horribly and they tell yu it willwhen you set that. I know 2k x 2k sounds big but it isn't
I'll admit, I don't really use Roll20, but, do you mean 2000 pixels x 2000 pixels? If that's true, yes, you're right, that's freaking TINY.

I typically use a 50 pixel=5 foot square, so, that would only be a 40x40 grid. Yeeesh, yeah, that's puny for outdoor maps. It would cover indoor pretty well, typically, but, even then, larger structures are often bigger than that. That seems very small.
 

Zaukrie

New Publisher
I'll admit, I don't really use Roll20, but, do you mean 2000 pixels x 2000 pixels? If that's true, yes, you're right, that's freaking TINY.

I typically use a 50 pixel=5 foot square, so, that would only be a 40x40 grid. Yeeesh, yeah, that's puny for outdoor maps. It would cover indoor pretty well, typically, but, even then, larger structures are often bigger than that. That seems very small.
 
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