Yeah, it bugs me when fellow OSR fans (of which I am one) go off into one-true-wayism and how OSR is the best for everything, without realizing that people want different things.
however...
Certain aspects of the OSR:
- rulings over rules
- DM's world
- Less text of rules
Do help address a lack of DM's. When you have more DM empowerment and less rules to memorize, that makes DMing more appealing.
Curiously, I played 3e with all of those "OSR" traits very much front and center, because that's just how I've always played every game no matter what year it is or what system it is. I mean, 3e had lots of rules text, I guess, but if you focus on rulings over rules, it doesn't really matter that much anyway, does it? My attitude, like Mr. Darcy (not really a literary reference that the D&D crowd is necessarily familiar with) my good opinion, once lost, was lost forever, so haven't played a version of D&D newer than 3.5, but the hearsay I heard for years was that 5e
was significantly simpler and more DM empowering than 3e or 4e either one had been. At least in print. So I guess that's part of where I struggle. I mean, I agree with everything you're saying, but how to you determine how much of that a game has? Relative to what standard? How do you measure it?
I suppose people who are
only familiar with 5e, because they're part of the supposed grand new wave of younger players, like my daughter's fiancé, for instance, probably play a certain way because it's never occurred to them to do anything different because their experience isn't very broad or deep, either one. Maybe it never occurs to them to play 5e rules in a more "OSR-like" style where maybe they don't reference the rules during play all that often, rely on DM rulings, and don't try to rules-lawyer their way into whatever it is that they want the DM to do.
Then again, if that's what we're saying is the difference between the 5e style and the OSR style, then its curious that the supposed 5e style seems to have been super prevalent back in the early and mid 80s when we were all migrating from B/X or BECMI to AD&D. In fact,
by stated design intent, AD&D was created to address specifically the style of play that we now associate with 5e, and
not with the OSR. At least in many elements from a rules perspective, although if you associate 5e style instead with method acting and My Precious Character syndrome, I'd certainly say that's a major point of departure between 1e and 5e. And while I recognize that the OSR has become something different than just the second coming of late 70s through early80s style gaming, it does seem somewhat fascinating and ironic that the OSR, which supposedly kicked off officially with the publication of OSRIC which is a 1e emulator, has now become something that completely eschews and rejects the AD&D paradigm in favor of the OD&D and maybe B/X paradigm.
Anyway, that's neither here nor there, I suppose. Just a curious evolution in the hobby.