Ulorian - Agent of Chaos
Legend
Agreed on keeping non-attack cantrips as a separate effect (whose mechanics are TBD).Yes you absolutely do, but even without that, damage types are meaningless if you're not actually hit, which means vulnerabilities, resistances, and immunities are also meaningless. Physical contact is required for a lot of effects.
As for cantrips, I would support keeping a single attack cantrip for infinite magic, and adding 0 level spell slots for other cantrip effects. The current system simply erases things that used to be a challenge.
You have a point re: physical contact. The hit points mechanic has a few holes.