Gate Pass Gazette #10 from A5e has a set of combat maneuvers from the new Arcane Knight Combat Tradition. I could see 5e's Eldritch Knight making use of this Combat Tradition.I'd gather all the non-spell magic features from the artificer's infusion (repelling shield, radiant weapon etc), the Rune knight's runes, the 4E Monk's non-spell discipline (fang of the fire snake, water whip etc) and the Arcane Archer's magic shots and give them as possible ''arcane maneuvers'' for a class.
Make them usable with all weapons instead of their normal uses. Like the artificer's infusions, I'd give charges for each item the character has a rune on, recharging on a long rest.
Give them a Int-to-hit and a +3 AC when unarmored, take the Psimari and Quandrix discarded UA features as part of the main class chassis, with a Ward much like the Ancestral Spirit Barbarian's.
And you are pretty much set.
As archetypes take the 3 aegis from 4e.
Indeed.Gate Pass Gazette #10 from A5e has a set of combat maneuvers from the new Arcane Knight Combat Tradition. I could see 5e's Eldritch Knight making use of this Combat Tradition.
Level Up (A5E) - Psychic Warrior Combat Tradition Steampunkette created the Awakened Mind Combat Tradition back in March of this year. This combat tradition is perfect for the Fighter's Psy Knight and Psychic Warrior subclasses.Indeed.
And to be frank, take a basic warrior chassis, give them a pool somewhat close to a monk's and give them a choice of some of the disciplines from the Mystic UA and you can do a pretty good class in less than 20 minute.