Sacrosanct
Legend
I guess you can say I agree with you. When I did Bugbears&Borderlands, I give them that exact thing:
What if... you borrowed from the Weapon Mastery rules in BD&D... something like this...Mostly, "because".
As I have been pondering this, I'm wondering if it would make a good "light weapon" fighting style; at level 1 it increases the damage you deal with light weapons to the next higher die, maybe at 5th, 10th, 15th, 20th it goes up a die each time.
It would make a knife-fighter build viable at the least, I would think.
Maybe only if it was a subclass. I wouldn't want this foisted on all fighters.I like the idea of giving fighters a follower. Somewhere around 6-8th level works since you get the 2nd attacks at 5th level and they could use something there. I would just need to keep it simple like a NPC/monster statblock. I would not want to force another PC on the player, maybe even a sidekick seems a bit much. Although those are the rules set forth from the man.
Ok, then I would max it out at 1d8 personally, but 1d10 if you want to mirror Monk, at 5th, 11th, 17th, making it d4 - d6 - d8 - d10.Mostly, "because".
As I have been pondering this, I'm wondering if it would make a good "light weapon" fighting style; at level 1 it increases the damage you deal with light weapons to the next higher die, maybe at 5th, 10th, 15th, 20th it goes up a die each time.
It would make a knife-fighter build viable at the least, I would think.
One of the things I have been considering is giving fighters an ability, feat, weapon style or maneuver that allows them to increase their damage dice with weapon attacks. It's something similar to the martial arts increase the monk gets for unarmed attacks. With the fighter getting extra attacks, I'm not sure when or where though, this should be implemented. Nor whether it should be limited to Fighters, or something also given out to Paladins, Rangers and Barbarians (though I'd sure like to!).
Note: For Great Weapon Master and Sharpshooter, I've already changed it to losing your proficiency bonus to hit (instead of -5) to deal x2 PB damage (instead of a flat +10), if that has an effect on your opinion.
Also, which progression do you think would be better to use?
d4 --> d6 --> d8 --> d10 --> d12/2d6 --> d6+d8 --> 2d8 --> d8 +d10 --> 2d10 --> d10 + d12 --> 2d12.
(This ensures the average increases by 1 point per increase, I don't think handling two different dice will be much of an issue)
or
d4 --> d6 --> d8 --> 1d10 --> 1d12/2d6 --> 2d8 --> 2d10 --> 2d12
(At 2d8 and above, the increase is 2 points, instead of 1)