• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

D&D 5E The Gloves Are Off?

JiffyPopTart

Bree-Yark
If you reread your description of that you will see that even in that, you defined a mental state for the PC, instead of just saying what is happening.

It appears that you think this is silly, so here is why I think it matters: players have conceptions for their characters in mind, and they very often play out more game in their heads than is apparent at the table. The GM determining how they act or react, or what their emotional state it, is a problem for those players that like to inhabit their characters. Some players don't mind, and if you have identified those player, go ahead and narrate to your heart's content. But it is easier to not do it in the first place. Describe the world and the events and let the players tell you how their character feels and responds. It is usually more satisfying for everyone (with the caveat that there are fairly rare players that prefer this sort of thing for various reasons, but exceptions prove rules).
How does a GM possibly narrate the results of insight checks without explicitly saying what a PC is thinking? How does a GM narrate passive perception checks without explicitly saying that a character heard/smelled/touched/felt something?

Player: I'm not sure this guy is on the up and up...do I think he's lying?

GM: I dunno it's your character, you tell me.
 

log in or register to remove this ad

iserith

Magic Wordsmith
How does a GM possibly narrate the results of insight checks without explicitly saying what a PC is thinking? How does a GM narrate passive perception checks without explicitly saying that a character heard/smelled/touched/felt something?

Player: I'm not sure this guy is on the up and up...do I think he's lying?

GM: I dunno it's your character, you tell me.
Better for the DM to say instead "Tell me what you do to figure out if they are being truthful or not."

If the player says the character is observing the guy's body language, speech habits, and changes in mannerisms that indicate a lack of truthfulness (or words to that effect), then the DM may call for a Wisdom (Insight) check. If successful, the DM can say that they are showing signs that they are not being truthful. If the check fails, the DM can say that the PC detects no such signs. At no point does the DM need to say that they "think" they are lying or that they "think" they are telling the truth.
 

Alzrius

The EN World kitten
PHB Introduction, in particular "How to Play." DMG Introduction, Part 3. The roles of player and DM are described here. If you read these sections, you may note that the DM does not describe for the player what their character does.
I also mentioned quoting the relevant material, and not just source titles and page numbers. Telling someone else to go read something that you're citing as a supporting point doesn't shift the burden of the citation from you to them.
There can be no "successful Intimidate check against a PC." A player determines what their character thinks and how they act, which removes the uncertainty of the outcome, and thus the prerequisite for the ability check. The DM can describe the NPC as attempting to intimidate the PC, but it's up to the player to say how the character responds.
No, there are Intimidation checks for Charisma, and nothing in that section or the general section on ability checks says NPCs can't make them against PCs. So there can be Intimidate checks against PCs, successful and not.
Anything is possible if the other person consents to it. But why bother asking for that consent in the first place when this entire thing can be avoided simply by performing the DM's role as described in the rules?
Having looked those sections over, despite your not quoting exactly what you think they're saying that supports your point, I don't think that they're saying what you think they're saying. There's no blanket rule that the DM doesn't adjudicate how a failed roll results in a PC reacting, or any blanket prohibition on saying what a PC does when some aspect of the game world acts on them. Saying otherwise is injecting a point of view that the books don't intrinsically support.

EDIT: At this point, we're arguing in circles, so I'm going to exit this line of dialogue with you. We've both said our piece, neither of us have any sort of mandate from the rules, and aren't going to convince each other of anything. Hence, I see little further point in discussing it.
 

JiffyPopTart

Bree-Yark
Better for the DM to say instead "Tell me what you do to figure out if they are being truthful or not."

If the player says the character is observing the guy's body language, speech habits, and changes in mannerisms that indicate a lack of truthfulness (or words to that effect), then the DM may call for a Wisdom (Insight) check. If successful, the DM can say that they are showing signs that they are not being truthful. If the check fails, the DM can say that the PC detects no such signs. At no point does the DM need to say that they "think" they are lying or that they "think" they are telling the truth.
Me telling a player "they are showing signs they aren't being truthful" is the exact same thing as me telling a player "Grogdor doesn't think they are being truthful".
 

iserith

Magic Wordsmith
I also mentioned quoting the relevant material, and not just source titles and page numbers. Telling someone else to go read something that you're citing as a supporting point doesn't shift the burden of the citation from you to them.
If you want to inform yourself on this matter, you're welcome to just open the books. It's not even much reading to be done at all. Based on some of the things you are saying, I highly recommend it. There's some good stuff in these sections that are often overlooked.

No, there are Intimidation checks for Charisma, and nothing in that section or the general section on ability checks says NPCs can't make them against PCs. So there can be Intimidate checks against PCs, successful and not.
The rules on ability checks requires there to be an uncertain outcome or else there is no check. The rules also state that the player determines how their characters think, act, and talk (the definition of roleplaying). Since the player is the one who determines this, whatever they determine as their response to the attempt at Intimidation is the outcome, thus it is not uncertain. No uncertainty, no roll. DM describes the attempt, the player describes the response, if any.

Having looked those sections over, despite your not quoting exactly what you think they're saying that supports your point, I don't think that they're saying what you think they're saying. There's no blanket rule that the DM doesn't adjudicate how a failed roll results in a PC reacting, or any blanket prohibition on saying what a PC does when some aspect of the game world acts on them. Saying otherwise is injecting a point of view that the books don't intrinsically support.
Oh, so you did read it? Great. Perhaps you can understand that listing every single thing a DM or player can't do isn't very practical. But the rules can and do describe what each role is and it very clearly defines that the player is the one who describe what the character does, determining what the character thinks, says, and how they act.

Lots of DMs describe what the characters do, and lots of players are happy to let them. That is, until the DM describes something the player doesn't agree with, and now we have a problem. A problem that can be avoided totally by each person performing their own role to the best of their own ability.
 

iserith

Magic Wordsmith
Me telling a player "they are showing signs they aren't being truthful" is the exact same thing as me telling a player "Grogdor doesn't think they are being truthful".
In the former, the player has stated what they are actually doing - attempting to notice specific patterns of behavior that indicate a lack of truthfulness - and you are saying, "Yes, you notice this." (Same as you notice the trap or the like.) In the latter, you're telling them what their character thinks, which is not the DM's role. Whether you or your players care about that I leave to you and your players.
 

tetrasodium

Legend
Supporter
Epic
Better for the DM to say instead "Tell me what you do to figure out if they are being truthful or not."

If the player says the character is observing the guy's body language, speech habits, and changes in mannerisms that indicate a lack of truthfulness (or words to that effect), then the DM may call for a Wisdom (Insight) check. If successful, the DM can say that they are showing signs that they are not being truthful. If the check fails, the DM can say that the PC detects no such signs. At no point does the DM need to say that they "think" they are lying or that they "think" they are telling the truth.
Shouldn't the player be saying that stuff before the check instead of "is he lying /truthful?" or "I roll insight" then getting salty when the gm feels the need to fill in something descriptive that refuses to let a pc act while existing as a disembodied quantum entity observing from within hammer space?

I think that's usually called "roleplaying"...
 

iserith

Magic Wordsmith
Shouldn't the player be saying that stuff before the check instead of "is he lying /truthful?" or "I roll insight" then getting salty when the gm feels the need to fill in something descriptive that refuses to let a pc act while existing as a disembodied quantum entity observing from within hammer space?

I think that's usually called "roleplaying"...
I'm not really sure what you're saying here, but I'll take a crack at answering. Yes, the player should be the one describing what they are doing, and I'm saying the DM should be asking for what the character is doing because "Is he lying?" is a question, not a description, nor is a request or demand to roll an ability check (which is not the player's role anyway). Once an appropriate action is stated, the DM can adjudicate it and narrate the results.
 

I have to say I think you really don't get the psychology of this from the player perspective, and you don't see how totally unnecessary what you're doing is, nor that it's storing up trouble for future. All you're doing is overriding a player in order to straight-up insta-kill their PC, and you think this is going go great for you and not have long-term impacts on how your players regard you lol.

This kind of override in a situation this serious is barely a step short of "rocks fall, you die".
This is it really. the real question is "are you an adversarial DM?"

Insta-killing a player for not writing "gloves" on their character sheet is certainly in the 1st edition Gygaxian tradition.
 

No, I understand the argument for the other side completely, I just disagree. Likewise, your characterization of "insta-kill a PC" is flatly wrong, since the saving throw mentioned in the OP is still being rolled. If you can't see how that's different from "rocks fall, you die," then - to quote you - lol.
So Russian roulette with three bullets in the cylinder, then? I feel like you claiming this is a totally different situation maybe rather supports my notion you're not really thinking this through, player-side lol.
 

Remove ads

Top