The OGL -- Just What's Going On?

D&D fandom is in uproar again about purported upcoming changes to the Open Gaming License, and rumours are flooding social media regarding WotC's intentions to 'de-authorize' the existing Open Gaming License in favour of a new one.

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What's the OGL?
The Open Gaming License is a share-a-like license created by D&D owner WotC about 20 years ago so that third parties could create material compatible with the then-3E D&D game. This allowed smaller publishers to ensure the game was supported with products which WotC could not make themselves, driving sales of the core rulebooks. D&D 5E's rules are also released under that very same license, which is why you see hundreds of 5E-compatible products on Kickstarter from massive projects like the 5E-powered The One Ring, down to small adventures and supplements. It has been widely believed for two decades that this license is irrevocable (and, indeed, WotC itself believed that -- see below), but it appears that WotC is now attempting to revoke it.

A Quick Recap
A few weeks ago, WotC made a short statement regarding the OGL, followed later by a more in-depth announcement covering revised terms, royalties, and annual revenue reporting.


At the same time, at the end of December, a number of hastily arranged meetings with 'key' third party creators under a strict NDA agreement were set up with WotC's licensing department in order to share the company's plans regarding licensing of D&D going forward (disclaimer -- while WotC also reached out to me, we were unable to schedule a meeting over the busy Christmas period, so I am not party to that information).

A New Rumour Emerges
This all came to a head yesterday when the Roll For Combat YouTube channel released what they said was a leak of the upcoming OGL from multiple trusted but anonymous sources within WotC.


This leak claims the following. Note -- it is impossible to verify these claims at this time.
  • There will be TWO OGL's -- an OCG: Commercial and an OGL: Non-Commercial.
  • The original OGL will become unauthorized. This hinges on the wording of s9 of the current OGL:
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

While the license does indeed grand a 'perpetual' right to use the Open Gaming Content referenced, it appears that WotC currently believes that it can render a version of the license unauthorized. The license itself makes no reference to authorization or the lack thereof, nor does it define any methods of authorization or deauthorization, other than in that line. So this entire thing hinges on that one word, 'authorized' in the original OGL.

RollForCombat posted the following summary -- it is unclear whether this is their own paraphrasing, or that of their anonymous source, or indeed the actual document (although tonally it doesn't sound like it):


"This agreement is, along with the OGL: Non-Commercial, an update to the previously available OGL 1.0(a), which is no longer an authorized license agreement. We can modify or terminate this agreement for any reason whatsoever, provided We give thirty (30) days’ notice. We will provide notice of any such changes by posting the revisions on Our website, and by making public announcements through Our social media channels."

"You own the new and original content You create. You agree to give Us a nonexclusive, perpetual, irrevocable, worldwide, sub-licensable, royalty-free license to use that content for any purpose."

"You waive any right to sue over Our decision on these issues. We’re aware that, if We somehow stretch Our decision of what is or is not objectionable under these clauses too far, We will receive community pushback and bad PR, and We’re more than open to being convinced that We made a wrong decision. But nobody gets to use the threat of a lawsuit as part of an attempt to convince Us."

The ability for WotC to use your Open Gaming Content is not new; the company could do that under the old OGL also; it has rarely exercised that right, though it did reuse a couple of third party monsters in a 3E rulebook.

iO9 Gets A Copy
However, Linda Codega over at Gizmodo/iO9 got hold of a copy of the current draft of the OGL 1.1.
  • It's long. It's ten times the length of the current OGL, at 9,000 words.
  • No bigots. It prohibits NFTs and bigoted content.
  • Print/PDF only. It also prohibits apps and video games. And pantomimes, apparently. The wording says "including but not limited to things like videos, virtual tabletops or VTT campaigns, computer games, novels, apps, graphics novels, music, songs, dances, and pantomimes."
  • Deauthorizes the previous OGL. The license states that the OGL 1.0a is "no longer an authorized license agreement".
  • It’s soon! Pressingly, the draft also indicates that publishers who wish to sell SRD-based content on or after January 13th (which is just 8 days away!) have only one option: agree to the OGL: Commercial. That gives companies very little time to evaluate the license or make any necessary changes.
  • Clear OGL declarations. The new license contains other restrictions which effectively prohibit companies from identifying their OGC via a separate System Reference Document (which is what games like Pathfinder do); instead the reader must be alerted to Open Gaming Content within the product itself.
  • Royalties. As previously noted, creators who make over $750K will need to pay royalties to WotC. WotC does indicate that it might reach out to succesful creators for a more 'custom (and mutially beneficial) licensing arrangement). Creators are divided into three tiers - under $50K, $50K-$750K, and $750K+. The royalty is 20% or 25% of 'qualifying revenue', which is revenue in excess of $750K. The term used is revenue, not profit.
  • They want you to use Kickstarter. Kickstarter -- their 'preferred' platform -- attracts the lower 20% royalty, and non-Kickstarter crowdfuders attract 25%. It's interesting that WotC even has a preferred crowdfunding platform, let alone that they are trying to influence creators to use it over its competitors like Backerkit, IndieGoGo, Gamefound, and the like.
  • New logo. An identifying badge will be required on products which use the new OGL, and creators will need to send WotC a copy of their product.
The document itself comments that “the Open Game License was always intended to allow the community to help grow D&D and expand it creatively. It wasn’t intended to subsidize major competitors, especially now that PDF is by far the most common form of distribution.” That sounds like it is talking about companies such as Paizo.

Community Reaction
Social media has exploded, with a lot of very negative pushback regarding this news.

Many people have weighed in with their interpretations of s9 (above), both lawyers and non-lawyers. There seems to be little agreement in that area right now. If the above rumous is true, then WotC's current leadership clearly believes that previous iterations of the OGL can be 'de-authorized'. It's interesting to note that previous WotC administrations believed otherwise, and said as much in their own official OGL FAQ:


7. Can't Wizards of the Coast change the License in a way that I wouldn't like?

Yes, it could. However, the License already defines what will happen to content that has been previously distributed using an earlier version, in Section 9. As a result, even if Wizards made a change you disagreed with, you could continue to use an earlier, acceptable version at your option. In other words, there's no reason for Wizards to ever make a change that the community of people using the Open Gaming License would object to, because the community would just ignore the change anyway.

OGL architect Ryan Dancey also appears to have felt otherwise. In an article right here on EN World he said:

I also had the goal that the release of the SRD would ensure that D&D in a format that I felt was true to its legacy could never be removed from the market by capricious decisions by its owners.

Of course, many game systems are released using that license: Pathfinder, Fate, Open d6, WOIN, and many, many more -- many of them have nothing at all to do with D&D and simply use the license as a useful tool for enabling third-party content creators; while Pathfinder is, of course, the industry's largest OGL game and published by Paizo, the industry's second largest TTRPG comapmny after WotC itself. If the original OGL were somehow to become invalid, all these games would be affected.


There are other bits to the current rumour -- a 30 day notice period during which WotC can change the license any way they wish, and a waiver over the right to sue the company.

It's hard to get a clear picture of what's going on right now. I haven't seen the new OGL, and other than a handul of 'key' creators, it seems like very few have. WotC did indicate that it would be unveiled very soon.

Is it an OGL?
While it may be called "Open Gaming License v1.1", if the above is true, this isn't really an update to the OGL, it's an entirely new license. Ryan Dancey, architect of the original OGL. and who runs the Open Gaming Foundation, defines open gaming licenses as --
1. Game Rules and materials that use those rules that can be freely copied, modified and distributed.​
2. A system for ensuring that material contributed to the Open Gaming community will remain Open and cannot be made Closed once contributed.​
By these definitions, it appears that the new OGL is not actually an open gaming license, and has more in common with the Game System License WotC used for D&D 4th Edition.

So, What Now?
Now, we wait and see. Many eyes will be on the bigger players -- Paizo, Kobold Press, Green Ronin, etc. -- to see what action they take. As yet, none of these have commented publicly except for Green Ronin's Chris Pramas who told Gizmodo that they had not yet seen the new license, but they do not believe there is "any benefit to switching to the new one as described.” As for Paizo, Gizmodo says "Paizo Inc., publisher of the Pathfinder RPG, one of D&D’s largest competitors, declined to comment on the changes for this article, stating that the rules update was a complicated and ongoing situation."

Will these companies go along with it? Will they ignore it? Will they challenge it? We'll have to wait and see!

7 days is not enough time for even a small publisher to overhaul its entire product line to comply with new rules, let along a large one like Paizo. I have to assume there is an allowed time period to do this, otherwise it's practically impossible to do. It does seem that -- if proven enforceable -- the de-athorization of the existing OGL would drive many companies out of business, especially those which produce or lean heavily on electronic apps and the like.

It also remains to be seen how WotC goes about the task of persuading creators to use its new license -- will it tempt them with a carrot (such as access to the D&D Beyond platform), or try to force them with a stick (such as threat of legal action)? And how will the TTRPG community react, because this goes far beyond just D&D.

It sounds like we'll hear something more solid imminently.
 

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I put forward more data for you: eye witness form employees of both
Again, these are saying that 4E outsold Pathfinder, without any further context. They don't address whether they mean in lifetime sales or consistently across every quarter. They don't mention anything about distribution channels. It essentially boils down to them saying "trust us, we're insiders." I don't think that they're lying, but I do think that they're not addressing the idea that ICv2 put forward, which is that there was a period of time where Pathfinder was outselling 4E (at least in the context they measured).
I am sure they must... I never said 3, I made a number up of they called 500 and got 300+ to agree to answer, but I never said 3.
I'm fairly sure you did: "I have directly been involved with 3 stores (that sold D&D... more if you count just food)"
no, its an intresting data point, it just isn;t the whole story, and make no mistake we don't have the whole story.
Which means that we can at least refer to the part of the story we do have.
nor did I
Again, that was the implication that I read into people suggesting that ICv2's methodology was somehow lacking.
except you want to pick and choose what data we take (I mean we all do, we want the data that supports us to be right and the data that doesn't to be wrong).
No, I'm saying that the ICv2 data is the best that we've got. The personal testimony you linked to above is interesting, but so lacking in context that it doesn't really add much to the discussion.
no it isn't. We have statements form WotC and now I have employees of both companies refuiting it.
The "it" in the idea that they "refute it" is undefined. Are they saying that Pathfinder never outsold 4E in any given business quarter, in any context? No, so there's room for saying that ICv2 is correct.
Suggesting that it could be better is self-evident. Suggesting that it's untrustworthy goes further than I think is reasonable.
what is reasonable is that we don't know. WE can either take ALL the eviedence both pro and con for both sides or we can take NONE of the eviedence and just talk about our opinions and feelings... the unreasonable thing is to ONLY take the eviedence we like
Again, no one is selectively pointing to only certain evidence that I'm aware of. I'm pointing out that there's data that backs up the idea that Pathfinder did outsell 4E in a particular context, and that even in that context that's exceptional.
 

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Also I think the inflection point of selling more is kinda counter to the real information.

The fact that Pathfinder got so close we can even have this debate is, flat out, remarkable.
I mean, but how remarkable is the question? How close did White Wolf get? I heard similar "White Wolf outsold AD&D some months" claims at the time, but I dunno what the basis was for them.

It seems to me like we have different phases of D&D.

Early '80s - D&D craze and Satanic Panic (which we are informed increased sales in the short term). D&D basically created the RPG industry and outsold everything.
Late '80s through late '90s - D&D falls increasingly out of favour, other RPGs, particular WoD, come into favour. It is alleged WoD outsold D&D a bunch in the '90s, but we have no figures.
'00s - 3E is a big success but what kicks it into the stratosphere is absolutely undeniably the OGL and d20 revolution. The d20 era was unavoidable. It profoundly changed what was in FLGSes, and when it went away, so did some FLGSes which had leaned into it too hard. This was something you could see just walking into an FLGS. The RPG section used to have dozens of RPGs, and D&D would have a small portion of it. With d20, yeah 3E didn't even really have a much larger portion than 2E had, but the d20 books? God they sure did! That was like half or more of the RPG section of a store. It probably helped that a lot of other RPGs made major missteps in or just before this era, especially WW.
'08-'14 - 4E was NOT the same kind of success as 3E, and d20 stuff started to like, curl up and die. In fact I'd say the big d20 boom actually started to fail by maybe '05, leaving behind a smaller number of better-adapted games. Pathfinder was one of the better-adapted ones, because Paizo's APs had already got a shelf or more to themselves, and it expanded from there.
I'll be honest I haven't been in an FLGS since like 2017, so I will refrain from commenting much on 5E.
No, I don't believe that's an accurate restating of what I'm putting forward. To put it simply, the ICv2 data might not be as definitive as we'd like, but it's still among the best we have.
One thing I know from archaeology is that sometimes even "the best data we have" is basically worthless, and it can be a serious error to rely on it (as filthy historians love to do).
 


and if you are pro 4e (like I am) or pro PF this is just untrue... because pro PF people will tell you PF is true D&D, so D&D IF IT WAS OUTSOLD (not in evidence) was outsold by D&D.
I don't think this is helpful to the discussion at hand, because it relies on things like "PF is true D&D" which seem to lower the discourse rather than elevate it.
 

I don't think this is helpful to the discussion at hand, because it relies on things like "PF is true D&D" which seem to lower the discourse rather than elevate it.
Uh-huh, but it's usually the subtext to approaches like yours. Anyway, I've think we've discussed this enough.
 


One thing I know from archaeology is that sometimes even "the best data we have" is basically worthless, and it can be a serious error to rely on it (as filthy historians love to do).
I mean...maybe? Yeah, incomplete data can be wrong, but coming to that conclusion requires better (i.e. more holistic, more accurate, more reliable, etc.) data, which insofar as this discussion goes we don't really have.
 


This question of how much or how long Pathfinder did or did not outsell 4E erntirely misses the point I was making when i brought it up: even if Pathfinder did outsell 4E for some period at that time, it was still explicitly a version of D&D that was at the top.
I feel, w.r.t. to the discussion at hand, this is the key point.
Now we do have a number of mid-sized publishers doing relatively well at the moment that have mostly non-D&D systems (Chaosium, Free League, Modiphius, Cubicle 7), but even these companies have started to adopt 5e versions of their systems because of the extent to which the current edition of D&D dominates the market. So I agree that there is a strong incentive to be on the current version of D&D. And even VTTs like Foundry probably want to be on the current version (the Foundry-Reddit often seems like 80-90% 5e).
That being said: for me personally, the biggest worry is for the effect of the new version on systems outside 5e that rely on the OGL (in particular OSR stuff). So if the new license becomes opt-in, it's still a naughty word license, but it will not affect me or the games I like too much.

P.S.: I guess one thing we can say for sure is that any D&D discussion of sufficient length turns into a 4e argument.
 

I honestly don't know what you mean by "approaches like mine."
Slamming post after post after post after post about how you're certain PF1 outsold 4E and how it's big and important for sure.

That approach. I know you probably don't intend that, but dude, this ain't our first rodeo.
I mean...maybe? Yeah, incomplete data can be wrong, but coming to that conclusion requires better (i.e. more holistic, more accurate, more reliable, etc.) data, which insofar as this discussion goes we don't really have.
Disagree strongly.

You can reach that conclusion just by looking at the quality of the evidence. If it's poor enough, you know not to rely on it for any significant conclusions. Unless you're a bloody historian in which case you can probably sustain half a career and several bestselling pop-history books on incredibly sketchy and later disproven "historical evidence" which everyone knew was hopelessly incomplete and misleading. Grinding an axe, me?
 

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