The OGL -- Just What's Going On?

D&D fandom is in uproar again about purported upcoming changes to the Open Gaming License, and rumours are flooding social media regarding WotC's intentions to 'de-authorize' the existing Open Gaming License in favour of a new one.

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What's the OGL?
The Open Gaming License is a share-a-like license created by D&D owner WotC about 20 years ago so that third parties could create material compatible with the then-3E D&D game. This allowed smaller publishers to ensure the game was supported with products which WotC could not make themselves, driving sales of the core rulebooks. D&D 5E's rules are also released under that very same license, which is why you see hundreds of 5E-compatible products on Kickstarter from massive projects like the 5E-powered The One Ring, down to small adventures and supplements. It has been widely believed for two decades that this license is irrevocable (and, indeed, WotC itself believed that -- see below), but it appears that WotC is now attempting to revoke it.

A Quick Recap
A few weeks ago, WotC made a short statement regarding the OGL, followed later by a more in-depth announcement covering revised terms, royalties, and annual revenue reporting.


At the same time, at the end of December, a number of hastily arranged meetings with 'key' third party creators under a strict NDA agreement were set up with WotC's licensing department in order to share the company's plans regarding licensing of D&D going forward (disclaimer -- while WotC also reached out to me, we were unable to schedule a meeting over the busy Christmas period, so I am not party to that information).

A New Rumour Emerges
This all came to a head yesterday when the Roll For Combat YouTube channel released what they said was a leak of the upcoming OGL from multiple trusted but anonymous sources within WotC.


This leak claims the following. Note -- it is impossible to verify these claims at this time.
  • There will be TWO OGL's -- an OCG: Commercial and an OGL: Non-Commercial.
  • The original OGL will become unauthorized. This hinges on the wording of s9 of the current OGL:
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

While the license does indeed grand a 'perpetual' right to use the Open Gaming Content referenced, it appears that WotC currently believes that it can render a version of the license unauthorized. The license itself makes no reference to authorization or the lack thereof, nor does it define any methods of authorization or deauthorization, other than in that line. So this entire thing hinges on that one word, 'authorized' in the original OGL.

RollForCombat posted the following summary -- it is unclear whether this is their own paraphrasing, or that of their anonymous source, or indeed the actual document (although tonally it doesn't sound like it):


"This agreement is, along with the OGL: Non-Commercial, an update to the previously available OGL 1.0(a), which is no longer an authorized license agreement. We can modify or terminate this agreement for any reason whatsoever, provided We give thirty (30) days’ notice. We will provide notice of any such changes by posting the revisions on Our website, and by making public announcements through Our social media channels."

"You own the new and original content You create. You agree to give Us a nonexclusive, perpetual, irrevocable, worldwide, sub-licensable, royalty-free license to use that content for any purpose."

"You waive any right to sue over Our decision on these issues. We’re aware that, if We somehow stretch Our decision of what is or is not objectionable under these clauses too far, We will receive community pushback and bad PR, and We’re more than open to being convinced that We made a wrong decision. But nobody gets to use the threat of a lawsuit as part of an attempt to convince Us."

The ability for WotC to use your Open Gaming Content is not new; the company could do that under the old OGL also; it has rarely exercised that right, though it did reuse a couple of third party monsters in a 3E rulebook.

iO9 Gets A Copy
However, Linda Codega over at Gizmodo/iO9 got hold of a copy of the current draft of the OGL 1.1.
  • It's long. It's ten times the length of the current OGL, at 9,000 words.
  • No bigots. It prohibits NFTs and bigoted content.
  • Print/PDF only. It also prohibits apps and video games. And pantomimes, apparently. The wording says "including but not limited to things like videos, virtual tabletops or VTT campaigns, computer games, novels, apps, graphics novels, music, songs, dances, and pantomimes."
  • Deauthorizes the previous OGL. The license states that the OGL 1.0a is "no longer an authorized license agreement".
  • It’s soon! Pressingly, the draft also indicates that publishers who wish to sell SRD-based content on or after January 13th (which is just 8 days away!) have only one option: agree to the OGL: Commercial. That gives companies very little time to evaluate the license or make any necessary changes.
  • Clear OGL declarations. The new license contains other restrictions which effectively prohibit companies from identifying their OGC via a separate System Reference Document (which is what games like Pathfinder do); instead the reader must be alerted to Open Gaming Content within the product itself.
  • Royalties. As previously noted, creators who make over $750K will need to pay royalties to WotC. WotC does indicate that it might reach out to succesful creators for a more 'custom (and mutially beneficial) licensing arrangement). Creators are divided into three tiers - under $50K, $50K-$750K, and $750K+. The royalty is 20% or 25% of 'qualifying revenue', which is revenue in excess of $750K. The term used is revenue, not profit.
  • They want you to use Kickstarter. Kickstarter -- their 'preferred' platform -- attracts the lower 20% royalty, and non-Kickstarter crowdfuders attract 25%. It's interesting that WotC even has a preferred crowdfunding platform, let alone that they are trying to influence creators to use it over its competitors like Backerkit, IndieGoGo, Gamefound, and the like.
  • New logo. An identifying badge will be required on products which use the new OGL, and creators will need to send WotC a copy of their product.
The document itself comments that “the Open Game License was always intended to allow the community to help grow D&D and expand it creatively. It wasn’t intended to subsidize major competitors, especially now that PDF is by far the most common form of distribution.” That sounds like it is talking about companies such as Paizo.

Community Reaction
Social media has exploded, with a lot of very negative pushback regarding this news.

Many people have weighed in with their interpretations of s9 (above), both lawyers and non-lawyers. There seems to be little agreement in that area right now. If the above rumous is true, then WotC's current leadership clearly believes that previous iterations of the OGL can be 'de-authorized'. It's interesting to note that previous WotC administrations believed otherwise, and said as much in their own official OGL FAQ:


7. Can't Wizards of the Coast change the License in a way that I wouldn't like?

Yes, it could. However, the License already defines what will happen to content that has been previously distributed using an earlier version, in Section 9. As a result, even if Wizards made a change you disagreed with, you could continue to use an earlier, acceptable version at your option. In other words, there's no reason for Wizards to ever make a change that the community of people using the Open Gaming License would object to, because the community would just ignore the change anyway.

OGL architect Ryan Dancey also appears to have felt otherwise. In an article right here on EN World he said:

I also had the goal that the release of the SRD would ensure that D&D in a format that I felt was true to its legacy could never be removed from the market by capricious decisions by its owners.

Of course, many game systems are released using that license: Pathfinder, Fate, Open d6, WOIN, and many, many more -- many of them have nothing at all to do with D&D and simply use the license as a useful tool for enabling third-party content creators; while Pathfinder is, of course, the industry's largest OGL game and published by Paizo, the industry's second largest TTRPG comapmny after WotC itself. If the original OGL were somehow to become invalid, all these games would be affected.


There are other bits to the current rumour -- a 30 day notice period during which WotC can change the license any way they wish, and a waiver over the right to sue the company.

It's hard to get a clear picture of what's going on right now. I haven't seen the new OGL, and other than a handul of 'key' creators, it seems like very few have. WotC did indicate that it would be unveiled very soon.

Is it an OGL?
While it may be called "Open Gaming License v1.1", if the above is true, this isn't really an update to the OGL, it's an entirely new license. Ryan Dancey, architect of the original OGL. and who runs the Open Gaming Foundation, defines open gaming licenses as --
1. Game Rules and materials that use those rules that can be freely copied, modified and distributed.​
2. A system for ensuring that material contributed to the Open Gaming community will remain Open and cannot be made Closed once contributed.​
By these definitions, it appears that the new OGL is not actually an open gaming license, and has more in common with the Game System License WotC used for D&D 4th Edition.

So, What Now?
Now, we wait and see. Many eyes will be on the bigger players -- Paizo, Kobold Press, Green Ronin, etc. -- to see what action they take. As yet, none of these have commented publicly except for Green Ronin's Chris Pramas who told Gizmodo that they had not yet seen the new license, but they do not believe there is "any benefit to switching to the new one as described.” As for Paizo, Gizmodo says "Paizo Inc., publisher of the Pathfinder RPG, one of D&D’s largest competitors, declined to comment on the changes for this article, stating that the rules update was a complicated and ongoing situation."

Will these companies go along with it? Will they ignore it? Will they challenge it? We'll have to wait and see!

7 days is not enough time for even a small publisher to overhaul its entire product line to comply with new rules, let along a large one like Paizo. I have to assume there is an allowed time period to do this, otherwise it's practically impossible to do. It does seem that -- if proven enforceable -- the de-athorization of the existing OGL would drive many companies out of business, especially those which produce or lean heavily on electronic apps and the like.

It also remains to be seen how WotC goes about the task of persuading creators to use its new license -- will it tempt them with a carrot (such as access to the D&D Beyond platform), or try to force them with a stick (such as threat of legal action)? And how will the TTRPG community react, because this goes far beyond just D&D.

It sounds like we'll hear something more solid imminently.
 

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I'm fairly sure you did: "I have directly been involved with 3 stores (that sold D&D... more if you count just food)"
that was talking about unreliableness of ranking... I couldn't even tell you month by month in 2010 what sold more in a store I was handling the books for without going back (and since they aren't in business' anymore I can't) I NEVER said they only asked 3 stores.
No, I'm saying that the ICv2 data is the best that we've got. The personal testimony you linked to above is interesting, but so lacking in context that it doesn't really add much to the discussion.
except the ICv2 data is personal testimony compiled by ICv2. It is personal testimony by people with smaller views of teh overall picture.
The "it" in the idea that they "refute it" is undefined. Are they saying that Pathfinder never outsold 4E in any given business quarter, in any context? No, so there's room for saying that ICv2 is correct.
yes but being correct on a data point is not correct on the big picture. ICv2 data says that some stores think that PF out sold 4e in those select locations. that is what we have. combined personal testimony of a collection of store owners.
Again, no one is selectively pointing to only certain evidence that I'm aware of. I'm pointing out that there's data that backs up the idea that Pathfinder did outsell 4E in a particular context, and that even in that context that's exceptional.
again, I am not saying no store every sold more PF then 4e content in any given month... I am saying at BEST we can say ICv2 data says that some stores think that PF out sold 4e in those select locations. that is what we have. combined personal testimony of a collection of store owners.
 

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Slamming post after post after post after post about how you're certain PF1 outsold 4E and how it's big and important for sure.
I don't believe I was doing that; certainly, I think that more appropriate describes the person I'm posting in response to (leaving aside the particulars of what outsold what) than it does to me.
You can reach that conclusion just by looking at the quality of the evidence. If it's poor enough, you know not to rely on it for any significant conclusions. Unless you're a bloody historian in which case you can probably sustain half a career and several bestselling pop-history books on incredibly sketchy and later disproven evidence. Grinding an axe, me?
I'll certainly admit that some evidence can, unto itself, look so suspect that it's not prima facie worthwhile. I just don't think that's really relevant to what's being discussed here.
 

So I agree that there is a strong incentive to be on the current version of D&D. And even VTTs like Foundry probably want to be on the current version (the Foundry-Reddit often seems like 80-90% 5e).
Pre covid my groups did a lot of gaming that WASn't D&D or D&D adjacent. Useing Roll20 it is easier to play 5e then anything else... so our gaming is almost 99% 5e D&D right now.

VTT intergration is a BIG part
 

Unless you're a bloody historian in which case you can probably sustain half a career and several bestselling pop-history books on incredibly sketchy and later disproven "historical evidence" which everyone knew was hopelessly incomplete and misleading. Grinding an axe, me?
I;m not saying it's aliens... but I'm not saying it CAN'T be aliens...
 

I don't believe I was doing that; certainly, I think that more appropriate describes the person I'm posting in response to (leaving aside the particulars of what outsold what) than it does to me.

I'll certainly admit that some evidence can, unto itself, look so suspect that it's not prima facie worthwhile. I just don't think that's really relevant to what's being discussed here.
Okay, I think maybe this not something you're really interested hearing lol. Anyway discussion over, returning to OGL.
 

I don't believe I was doing that; certainly, I think that more appropriate describes the person I'm posting in response to (leaving aside the particulars of what outsold what) than it does to me.
lol... you think I am causing trouble by saying "We don't know for sure and we both can point to evidence that contradicts each other"

I have offered to walk away with "Agree to disagree" but I will keep going if you want to.
 

except the ICv2 data is personal testimony compiled by ICv2. It is personal testimony by people with smaller views of teh overall picture.
Leaving aside the specifics of the methodology (since short of actually purchasing one of their reports and breaking it down, examining how rigorous it may or may not have been seems like a dead end), having ICv2 put those smaller views together into a larger picture is the entire point of what they do.
yes but being correct on a data point is not correct on the big picture. ICv2 data says that some stores think that PF out sold 4e in those select locations. that is what we have. combined personal testimony of a collection of store owners.
Again, I'm not sure it's accurate to characterize it like that. It might be, but leaving aside that the store owners are going to probably be right with regard to their own sales (or at least, no one can really gainsay them), and issues of how many stores ICv2 checked with and how much their sampling represents the entire industry...that's still among the best data we have, and doesn't strike me as particularly suspect.
again, I am not saying no store every sold more PF then 4e content in any given month... I am saying at BEST we can say ICv2 data says that some stores think that PF out sold 4e in those select locations. that is what we have. combined personal testimony of a collection of store owners.
I think that data is more reliable than you're characterizing it to be, here, for reasons outlined above. Even then, if that's the best we can say, then it's still the most accurate data we have.
 

So why would anyone opt in? Do they really need the new SRD?
That is am interesting point and while I think a lot of people will still have issues with it. I for one would not. "Opt in" preserves the existing ecosystem without the need for law suits.
As I am not a 3rd party producer nor will ever be, that said, I would want a pretty big carrot to opt in to that licence. We do not really know what the carrot is. Access to the VTT on its own would probably not be enough.
That seems like a far more likely thing – essentially a repeat of the GSL (though if they do, they really shouldn't call it OGL). To my mind, releasing 5.5e under a different license would be a bad move, but fair. My main ire is directed at trying to mess with stuff already released under the OGL 1.0a.
Big if true.

Though it is very hard to see why anyone would opt-in on the basis of the current OGL 1.1.

If this is true this would explain the negotiations better though - because it's possible that bigger companies will be cut deals where they get to put out material for 1D&D, and ALSO get to keep putting out 1.0a material.

IF Tenkar's information is correct, we'd bad back to right where we were before the "leaked 1.1" became bombshell news and answer the question of "OK so why would anyone opt-in to this?"

The answer is back to the prior discussion everyone was having on this. Because WOTC 1) thinks the new rules will be that much better and widely adopted by the customer base that 3rd parties will want to work from them, and 2) 3rd parties will need to be using 1.1 in order to get their material listed on DNDBeyond, and 3) 3rd parties will need to be using 1.1 in order to use their materials with the new DND Beyond VTT, which WOTC thinks will be the killer app that everyone is using instead of the other VTTs out there right now and 3rd parties will want to get on board with it.

Those are the reasons that come to my mind.
 

From the blog:
----------
"When Jason returned from D&D Experience, he laid out all the information that he had gleaned. From the moment that 4th Edition had been announced, we had trepidations about many of the changes we were hearing about. Jason's report confirmed our fears—4th Edition didn't look like the system we wanted to make products for. Whether a license for 4E was forthcoming or not, we were going to create our own game system based on the 3.5 SRD: The Pathfinder Roleplaying Game. And we were already WAY behind schedule."
Well, they played that close to the vest at the time.
I think what that quote suggests is that a publisher has to make a choice -- OGL 1.0a or 1.1 -- and companies who rely on official support for the current edition of D&D are likely going to accept the new terms.
Here, we really do not know. We do not really know the terms of the licence on offer and I certainly do not know how well resourced the players are and what their sticking points are. I do not believe it is a slam dunk for WoTC though.
Exactly (from WotC's perspective, even if we lose).
 

I think that data is more reliable than you're characterizing it to be, here, for reasons outlined above. Even then, if that's the best we can say, then it's still the most accurate data we have.
what about the data of Employees that worked for both that said it is an internet missunderstanding?
 

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