Some assumptions: what Hasbro/wotc wants in revoking OGL 1.0a is not 3p royalties, which wouldn't amount to much, but complete control over Dnd as an intellectual property and to crowd out as much competition as possible in advance of Onednd. Their strategy would be to aggressively license their IP for movies, games, tv shows, etc, and to make playing onednd something that happens only on their platforms with their products, as much as possible.
If those assumptions are true, I think they got what they wanted? Third parties will not be making onednd compatible material, but instead developing their own games/heartbreakers for a fairly niche audience. Meanwhile, they can probably find beyond+vtt subscription tiers that many people will find acceptable. Arguably, 5e is already written in such a way that people find using online tools (character sheets, automation) to be the best way to play the game.
In sum, I think onednd will be broadly acceptable to people looking to get into dnd. The viral backlash is real, and I do think long term wotc is misunderstanding both the function of third parties and the appeal of ttrpgs vs other media. Medium term, it's a viable plan (even if cynical and soulless.)
If those assumptions are true, I think they got what they wanted? Third parties will not be making onednd compatible material, but instead developing their own games/heartbreakers for a fairly niche audience. Meanwhile, they can probably find beyond+vtt subscription tiers that many people will find acceptable. Arguably, 5e is already written in such a way that people find using online tools (character sheets, automation) to be the best way to play the game.
In sum, I think onednd will be broadly acceptable to people looking to get into dnd. The viral backlash is real, and I do think long term wotc is misunderstanding both the function of third parties and the appeal of ttrpgs vs other media. Medium term, it's a viable plan (even if cynical and soulless.)