Whizbang Dustyboots
Gnometown Hero
I need to talk to them about the quality of their dicelings, in that case.I mean, they mostly seem to be expecting most of their sales to come from plushies and action figures.
I need to talk to them about the quality of their dicelings, in that case.I mean, they mostly seem to be expecting most of their sales to come from plushies and action figures.
I don't envy that programming team.2) It is very DM-dependent, in that the role of the DM was vastly and intentionally expanded over 3.XE/4E, and a lot of rules were "vague on purpose", which has been a mixed bag for the game, but has at least avoided the insane proliferation of rules that 3.XE and PF particularly had.
Well exactly lol.I don't envy that programming team.
"So what does it need to do if X happens?"
"Make a judgement call."
"...Computers don't make 'judgement calls'."
"Of course they do."
"No. They do not. That's one of the biggest obstacles to self-driving cars."
"Pfft. It's not a car; it's D&D. "
"Still, the computer need to know what do to."
"I dunno, I've never played this thing before. Roll some dice?"
"To Determine...?"
~Rolls dice~ "Roll two more times and use the more preferable result."
"I'm... I'm in hell. I died and now I'm in hell."
"Oh no no no. We've been having such a hard time figuring out who we can sue for the copyright to Hell."
I knew I shouldn't have wished for clear, consistent rules on that monkey's paw.1) The rules of 1D&D gradually, slowly, and incrementally get changed/adapted/modified to work better with a deterministic system, rather than one based on DM decisions.
Right? I did as well. Really sighing about that now.I knew I shouldn't have wished for clear, consistent rules on that monkey's paw.
Given the D&D Funkos, T-shirts, figures of adorable power, and non-gaming books I've purchased in the last 5 years for me and my son, it's not a bad market.I mean, they mostly seem to be expecting most of their sales to come from plushies and action figures.
Mind you, I don't think books are going anywhere, but the D&D business is multifaceted.Given the D&D Funkos, T-shirts, figures of adorable power, and non-gaming books I've purchased in the last 5 years for me and my son, it's not a bad market.
Spread out sales beyond just the RPG...
WoW got around that problem rather easily. My guess is the local FLGS or even Wal-Mart would sell them for DDB, too. I'm not trying to spread fear, but maybe a little doubt.Kids under 13 would need their parent's permission, and most kids under 18yo won't have credit cards. And they're a huge audience.
Those are problems for a turn-based video game, not a VTT.The funny thing is 4E was also kind of a bad design for a VTT, because of the sheer huge number of Immediate Actions, Interrupts, and Reactions that you at higher levels, which is stuff that's very difficult to automate in a VTT (or a videogame, note) without it becoming kind of annoying. There are a lot of other issues too of a more minor nature.