overgeeked
Open-World Sandbox
"X shouldn't exist because someone might use it in ways we don't like."Sure, but some people won't, and I don't think Wizards wants to get stories about people coming to a game and finding people interacting in the setting because "Well, it's not evil in the setting!" or something like that.
Apply that logic to a non-game topic. Computers. Cars. Freedom of speech. Free will.
It's a bad position to take.
Sure. But so what? So their game focuses on eliminating that evil. Good. If some players don't want to do that, cool. Don't center that as part of your campaign or don't engage with this setting. Not everything has to be for every gamer. That's not possible.Similarly I think when you have such an outrageous evil being committed, many players are going to feel like the entire game is going to be about eliminating that institutional system and will have problems interacting with other things while that still exists.
And that ties into it, I think. You can't punch Nazis in a game without there being Nazis in the game to punch. But having a Nazi-punching game isn't in any way promoting Nazis. It's literally the opposite. Here's a game where this evil thing is the enemy, go fight it. How is that bad?I think the funniest one was someone getting angry that they were talking about "punching Nazis".