Older Beholder
Hero
3. The monsters in the arena are all iconic D&D-specific monsters.
None of these things appeal to me at all, and I find them patently anti-D&D.
Iconic D&D specific monsters are anti-D&D?
3. The monsters in the arena are all iconic D&D-specific monsters.
None of these things appeal to me at all, and I find them patently anti-D&D.
I think the core issue many have isAnyway, I've said (repeatedly) that for people who want to see the movie and enjoy it, that's good for them. But the points laid out in the OP easily represent reasons why I know it won't appeal to me, namely:
1. It's not a boiling pot of Tolkien, Vance, Howard, Leiber, and all the other Appendix-N influences any more
2. not including orcs and goblins and ogres and trolls
3. The monsters in the arena are all iconic D&D-specific monsters.
4. The adventuring party isn't the traditional elf, dwarf, halfling, and human.
5. The non-human NPCs are dragonborn and aaracokra and tabaxi.
6. The world itself isn't medieval or dark ages, it's a bright, colourful fantasy rennaisance with giant skyscraping supermax prisons and magical arenas with shifting mazes and hot air balloons.
None of these things appeal to me at all, and I find them patently anti-D&D.
Sorry "most" is the operative word here for my point. You are of course correct that the mainstreaming of primarily heroic play (if often with "reluctant heroes") began with DL in the 1980s. But I don't think it really became actively the norm until around 3E, and by 4E it was absolutely established as the default mode of play. I would say you can see the cultural change playing out across the 1990s and early 2000s if you look at adventure design and how the writers expect the PCs to be motivated and what they allow for behaviour-wise. TSR, WotC, 3PP and Dungeon adventures all show the gradual trend IMHO. We're still in a phase where usually (as per recent movie again, which is kind of a decent snapshot of modern D&D in a word way) there's a pretence of self-interest but it's an increasingly weak one."Today" meaning any time since 1984 (DL1).
Maybe, at about that time we where mostly playing FASA Star Trek RPG, which is of course, inherently heroic.But I don't think it really became actively the norm until around 3E
How's the traffic in Wyoming?That argument has already been covered.
So you didn't want a Forgotten Realms movie, you wanted Rings of Power.FWIW, I have no idea of any of the things you're talking about in your edit. [emoji2369]
And none of them have anything to do with what D&D is to me. Obviously they have something to do with what D&D is (or was maybe?) to you, which is cool for you.
None that claim to be a "D&D" movie and present a fiction not in line to what D&D is to me.![]()
Why would I bother to go see a movie that I won't enjoy? There are a LOT more movies out there that I don't watch because they won't appeal to me than movies I watch because I they do appeal to me.
Anyway, I've said (repeatedly) that for people who want to see the movie and enjoy it, that's good for them. But the points laid out in the OP easily represent reasons why I know it won't appeal to me, namely:
1. It's not a boiling pot of Tolkien, Vance, Howard, Leiber, and all the other Appendix-N influences any more
2. not including orcs and goblins and ogres and trolls
3. The monsters in the arena are all iconic D&D-specific monsters.
4. The adventuring party isn't the traditional elf, dwarf, halfling, and human.
5. The non-human NPCs are dragonborn and aaracokra and tabaxi.
6. The world itself isn't medieval or dark ages, it's a bright, colourful fantasy rennaisance with giant skyscraping supermax prisons and magical arenas with shifting mazes and hot air balloons.
None of these things appeal to me at all, and I find them patently anti-D&D.
Wait, you think Mystara is low magic? Where the boxed set has the PCs as crewmen on a magical flying airship, characters are quick-drawing wands like its the Old West, the world has not one, but two magocracies (and magic is everywhere in both Glantri and Alphatia), plus a theocracy.Greyhawk, Dark Sun, Mystara, basically any setting they're not currently supporting or planning to support.
Butbutbut the B/X modules are low magic! Except for the Lost City, Castle Amber...Wait, you think Mystara is low magic? Where the boxed set has the PCs as crewmen on a magical flying airship, characters are quick-drawing wands like its the Old West, the world has not one, but two magocracies (and magic is everywhere in both Glantri and Alphatia), plus a theocracy.
What makes you think the first image is less medieval than the second? Tolkien knew his history, and the layout of Minas Tirith has a striking resemblance to Edinburgh Castle. If I remember correctly, it even has the same number of tiers (7).
You think the lower image looks more medieval because it uses less sophisticated techniques and materials, but if you look at the subject matter there is no reason to favour one over the other.
A medieval building:
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