Looking into this in detail:Well, I'll give you that I'd made an assumption given that Archetype do not, in any of the cases I've checked, have listed feats above 12th Level (something not true about normal class feats). However, there's another issue in that the term used is "Free Archetype" (note, singlular) and none of the ones I checked have more than eight feats anyway, so unless the singular is mistaken, there's no feats to take for the top few levels from a single Archetype.
The only difference between a normal character and a free-archetype character is that the character receives an extra class feat at 2nd level and every even level thereafter that they can use only for archetype feats.
you might restrict the free feats to those of a single archetype each character in the group has
SauceIf the group all has the same archetype or draws from a limited list, you might want to ignore the free archetype’s normal restriction of selecting a certain number of feats before taking a new archetype. That way a character can still pursue another archetype that also fits their character.
I don't get why people use it. PF2 has enough feats as it is. You don't all need the same feats to be members of the same group or anything. If people want to multiclass they can pay the feat.
Some feats are better than other feats so you should give the less good feats to everyone for free? Yes, that's an option.Because class feats are valuable enough it makes it unattractive enough to make most of the Archetypes fundamentally useless? If you don't understand that's true with a rather large number of people, perhaps you should try.
Well, of course. Had the designers felt PCs had way too few feats and too few skills, they would have given them more feats and skills in the rules instead of in a variant.I can see how players would like this option. Players will always say yes to more stuff. Coming from a DM angle this just feels excessive.
Some feats are better than other feats so you should give the less good feats to everyone for free? Yes, that's an option.
I can see how players would like this option. Players will always say yes to more stuff. Coming from a DM angle this just feels excessive.
Well, of course. Had the designers felt PCs had way too few feats and too few skills, they would have given them more feats and skills in the rules instead of in a variant.
While I agree with the general premise that you get free-archetype feats all the way up, and (absent a campaign-specific restriction to the contrary) they can be from any combination of archetypes (subject to the usual requirement to take two feats before the next Dedication - again unless waived), I do not think that that bit is saying what you think it is saying.The expectation is that even in cases where you give them a specific archetype, they can take another one with the rest of their archetype feats afterward
Not always. I personally like the idea, but the reason I have not instituted it yet in the game I am running is that I am not sure how some of my players would feel about it.I can see how players would like this option. Players will always say yes to more stuff. Coming from a DM angle this just feels excessive.
What are "hybrids"? Is that another name for Dual Class characters, or a third variant I am unaware of?Heck, hybrids don't show a particularly dramatic impact in most cases for a long time, and that's a lot stronger and option than free archetype.
What are "hybrids"? Is that another name for Dual Class characters, or a third variant I am unaware of?
Anyway, on the subject of the OP, I am still debating whether to do it for the current campaign (we have started, but the players are still first level and the variant does not kick in until second). As I said above, I like it, but I am not sure how the players will react to needing to pick ten more feats.
I decided to wait until I saw how the PCs were getting on before making the final decision. Since we have had one PC death already, I am going to go with "not great", so I am leaning towards using it. I have pretty much come to the conclusion that picking a lot of feats is something you just have to get used to with PF2.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.