Yeah, I know. I don't want to fundamentally change the game or anything. I just want someone to create
one adventure that didn't have any combat in it at all, and still managed to be fun. Just one.
For all the talk about the "three pillars" of gameplay, it can sure feel like it's all combat, all the time.
Pretty sure there were occasional non-combat adventures in Dungeon Magazine, they're just not terribly popular and it's hard to make a generic non-combat adventure that is also compelling for the whole party. A DM can do this pretty handily for their table if they're an agile storyteller, but it's so much harder to do that if you don't know who will actually be playing the adventure.