D&D (2024) New One D&D Playtest Includes 5 Classes & New Weapon Mastery System

The latest playtest packet for One D&D has just landed, and features five classes (Barbarian, Fighter, Sorcerer, Warlock, and Wizard) and the new Weapon Mastery system.

In this new Unearthed Arcana document for the 2024 Core Rulebooks, we explore material designed for the next version of the Player’s Handbook. This playtest document presents the rules on the Weapon Mastery property, updates to weapons, new and revised spells, several new feats, and five classes: Barbarian, Fighter, Sorcerer, Warlock, and Wizard. You will also find an updated rules glossary that supercedes the glossary of any previous playtest documents.


 

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So, a Warlock patron grants you power but then you can just change your mind by 3rd level and get power from another patron? That sounds stupid AF.

Same with Sorcerer, so by 3r level you just decide you have draconic blood to fuel your magic. Yeah ok.
It worked great for Dresden in the Dresden files. It's really quite flavorful. Like they said in the video about this, it's particularly fun if the two patrons don't like each other.
 

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So this mere mortal with no power somehow not only gets into contact with not just one God-like being but SEVERAL and somehow has the clout to say "I'm going to dabble in all yours powers a bit and maybe choose one later." And these Beings are cool with that?

Man, did nobody watch the video?

The first Patron spends the time giving power to you. You use that power to gain experience and more power....which attracts the attention of the other Patron. Because Patrons like pawns who are already trained up and useful. Particularly if it pisses off their rival (the first patron).
And no they're NOT cool with that. That's the tension.

Those are some pretty laid back creatures.

"Can I just sale you a little bit of my soul for a few spell slots, with an option to buy later? You see, The Fae Queen is running a special next month and I don't want to commit until I see what she's offering on lay-a-way."
 



Can't quantify how dissapointed I'll be if they follow through with removing Pact Magic and making the Warlock play more like an arcane half-caster. It sounds like they're going to destroy the Warlock as we know it, and use the name to describe a Hexblade.
 



My head hurts. At 45:21, he states as fact that people play Warlocks as melee characters, akin to Paladins and Rangers? What game does this dude work on again? Is he confusing 5e D&D with WoW Classic: Wrath of the Lich King?

Edit: I was Team-WotC all through the OGL debacle, but this Warlock disrespect has lost me. The way this is looking, I may as well play Pathfinder. My biggest strike against Pathfinder was that it didn't have the 5e Warlock! Second biggest strike is how it handles XP, but I'd rather houserule my own xp-for-gold system in PF than try to homebrew my own fixed Warlock class.
 
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My head hurts. At 45:21, he states as fact that people play Warlocks as melee characters, akin to Paladins and Rangers? What game does this dude work on again? Is he confusing 5e D&D with WoW Classic: Wrath of the Lich King?

Edit: I was Team-WotC all through the OGL debacle, but this Warlock disrespect has lost me. The way this is looking, I may as well play Pathfinder. My biggest strike against Pathfinder was that it didn't have the 5e Warlock! Second biggest strike is how it handles XP, but I'd rather houserule my own xp-for-gold system in PF than try to homebrew my own fixed Warlock class.
People do play them as melee characters though, not all of players of course, but a significant number I'd say like them in melee.
 

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