I think the underlying issue here is the ability of ranged attacks to hit with melee-like levels of damage and accuracy at distances representing several turns of movement. These ranges are generally too long to be relevant in dungeons/on battle maps and too long to make historical and genre conforming armaments viable in open terrain.
These abilities themselves actually make a lot of sense, in that medium/long range should probably suppress armored targets more than damaging them. But if it's tacked on to an already problematic combination of range, accuracy and damage, it's primarily going to highlight that underlying issue.