D&D (2024) Ranged weapons with push/slow have too extreme a range

Mastery comes at level one. Extra attack at 5 wish is what... 18th? Can a caster go collect their spell slots from the battlefield after a fight like arrows & crossbow bolts?

This isn't a balance problem, it's anunfun problem.
If fighters had a robust, deep skill set that could do amazing things, I could see talking about applying range limits to mastery abilities, but they don't have that.
 

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I think the underlying issue here is the ability of ranged attacks to hit with melee-like levels of damage and accuracy at distances representing several turns of movement. These ranges are generally too long to be relevant in dungeons/on battle maps and too long to make historical and genre conforming armaments viable in open terrain.

These abilities themselves actually make a lot of sense, in that medium/long range should probably suppress armored targets more than damaging them. But if it's tacked on to an already problematic combination of range, accuracy and damage, it's primarily going to highlight that underlying issue.
 

Mastery comes at level one. Extra attack at 5 wish is what... 18th? Can a caster go collect their spell slots from the battlefield after a fight like arrows & crossbow bolts?

This isn't a balance problem, it's anunfun problem.
You need to be fighter 7 to push with a bow.

At that level, a druid can have 70 minutes of spiked growth, and infinite ray of frost.
And at level 8 they can fly.
 

You need to be fighter 7 to push with a bow.

At that level, a druid can have 70 minutes of spiked growth, and infinite ray of frost.
And at level 8 they can fly.
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Well there you go.
A wizard can push at 400' too.
eh?

Light crossbow & sling are slow. Do you see many wizards with martial ranged weapon proficiencies?

Also it doesn't matter which class PC is causing the problematic issue of range accuracy & damage to collapse gameplay with the addition of slow/push.
 


Take weapon training at 4, and weapon mastery at 8.

Again, that was possible since 2014.

Just not for the fighter.
It's not a "fighter" issue "wizard" issue or any other class issue, it's an issue with the weapon range/damage/accuracy + the new property.
 


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