D&D (2024) They butchered the warlock in the new packet

I think bounded accuracy is a good idea even if I would want it expanded sa slight bit
Disagree with you on that. I absolutely hate BA and the philosophy behind it. I don't want to fight the same goblins all the way to level 20 and I don't want to sacrifice numerical bonuses for the right to do it.

and I love conentrationa and adv/disad if they both were used slightly less.
I can honestly take or leave concentration and Advantage isn't a 5e design; they just named a thing Pathfinder did, so that's 3e to me.

also I really like HD over HS, I just think you need more of them and tie all healing to them.
I'm a fan of removing randomness wherever it can be spared. Plus healing surges scaled, which was nice, IMO.
 

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I was thinking to myself that it was a shame this thread went off topic and became a debate about short rests. Then I realized that was not off topic because discussions about the warlock begin (and maybe end) with the short rest mechanic.

I don't think that's a compliment to the design of the non-playtest warlock, but obviously there's disagreement on that point.
It is the fundamental flaw in the warlock class. There's nothing about warlock multiclassing that couldn't be easily fixed with a little errata and I don't think many are actively against fixing it. Warlock casting is a matter of taste. (Which is why I'd be pro keeping it it even if I disliked it rather than emphatically preferred it; it is different and targets a slightly different audience). But warlock spell recovery is tied to short rests and is genuinely a problem afflicting warlocks and monks.
 

So, if Warlock spell recovery is just moved from short rest to a class feature useable twice per long rest, they get pact spells that they automatically know (plus 1 free casting per day), and multi-classing confirms that pact magic slots do not count as spell slots for the purposes of class features, would that be all warlocks needed to fix their issues?

I do quite like the changes to the Pacts to be honest. All those extra cantrips didn't make pact of the tome feel special enough.
 

Disagree with you on that. I absolutely hate BA and the philosophy behind it. I don't want to fight the same goblins all the way to level 20 and I don't want to sacrifice numerical bonuses for the right to do it.

Way off topic, but... One of my favorite things about 5e is the bounded accuracy. I recall monsters in 4e having +25 to hit. I liked many things from 4e, but when the number you're adding is higher than the highest number on the die, things have gone off the rails.

And if your 12th level character is still fighting goblins, blame your DM, not bounded accuracy.
 

So, if Warlock spell recovery is just moved from short rest to a class feature useable twice per long rest, they get pact spells that they automatically know (plus 1 free casting per day), and multi-classing confirms that pact magic slots do not count as spell slots for the purposes of class features, would that be all warlocks needed to fix their issues?

I do quite like the changes to the Pacts to be honest. All those extra cantrips didn't make pact of the tome feel special enough.
No, changing a feature from twice per short rest to twice per long rest is a HUGE nerf. You'd need to make it six times per long rest.
 

No, changing a feature from twice per short rest to twice per long rest is a HUGE nerf. You'd need to make it six times per long rest.
No, I think they mean class feature which basically replaces a short rest for spell recharge. So, I’d say twice per long rest is right. Unless I’m way off my mark.
 

So, if Warlock spell recovery is just moved from short rest to a class feature useable twice per long rest, they get pact spells that they automatically know (plus 1 free casting per day), and multi-classing confirms that pact magic slots do not count as spell slots for the purposes of class features, would that be all warlocks needed to fix their issues?

I do quite like the changes to the Pacts to be honest. All those extra cantrips didn't make pact of the tome feel special enough.
It would certainly do it for me (assuming I’m understanding you correctly).
 


This version seems really strong for bard and pally dipping. Even more than the old. I'm really interested how people will feel after some actual platesting.
 

Way off topic, but... One of my favorite things about 5e is the bounded accuracy. I recall monsters in 4e having +25 to hit. I liked many things from 4e, but when the number you're adding is higher than the highest number on the die, things have gone off the rails.
Slaying the dice is my favorite part.

And if your 12th level character is still fighting goblins, blame your DM, not bounded accuracy.
That was a deliberate and stated goal of BA though. It's not a mistake on the DM's part to do what the designers intended.
 

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