Lanefan
Victoria Rules
Easy. The PCs are just a few movers and shakers among many, but those others are (most of the time) doing their moving and shaking in places and ways that maybe only impact the PCs tangentially, if that.I am curious - do these high level NPCs have nothing better to do than chase after low level murderers? And if they do, why do you need PCs when there are so many big fish who could sort out the problems I assume the party is usually hired to deal with?
I am not trying to make some debating point here - I see this advice all the time and I can't work out how it squares with a realistic world. It seems reminiscent of the Elder Scrolls games, with their scaling bandits and super-guards. How do you run a world where the players aren't the movers and shakers and not make them redundant?
There's always a bigger fish.