Well, I'm a Rebel.Gotta say, the OP and further comments by the OP are really odd to me.
Well, the other DM set everything up...I'm just following the notes.The OP set up a railroad that somehow went sideways.
Yea, as I said, I don't do the "talky thing".But rather than own up and discuss with the players the best way to proceed, he wants to further railroad them to the path that HE ASSUMES is the most fun for them (which incidentally is NOT what at least one of them TOLD him they were having fun doing).
Ignoring character input? Do your characters in your game talk to you? I find that a bit odd....Seems like completely ignoring player AND character input at this point - not sure how that can be fun for the table.
Not sure how your math works.And if 50% of the group has a bad experience, what's the attrition rate over the next 5 games? 50% of the groups in the first round have a bad experience. 50% of the remainder have a bad experience the next time--meaning 75% of the total, assuming people are even willing to come back. After just those 5 games, 97% of players will have had a "horror DM experience" somewhere along the way.
Or better yet, a set outcome.Turns out, being cavalier about how your players respond...has consequences!