I do agree here, and I'd point out that few GMs are this type of fan. Most GMs might try to be this, but they fall into the Buddy DM quick.Seriously. A good fan.........
I would never agree to this: I Drink. To have even one player say "I want to force you not to drink because I say so" is wrong. YOU as a person, CAN NOT ever tell me what to do. It would be the same if I was to say "I don't want any healthy food eaten during the game". THE EXACT SAME THING.An example: a teetotal player who objects to others drinking at the table is one thing, and so maybe we don't drink at the table; but that player still has no right to object to my character drinking like a fish in the fiction nor to my hamming this up a bit as a player.
Though if one person is the host, and having the people in their home, then yes you can set whatever rules you like. No smoking, vaping or drugs in my house, for example.
And the whole reason I run an Unrated Game is so anyone can do anything they want in the fiction.
Well, I don't recommend it or support the idea in any way shape or form....but you could try having everyone "Talk" to each other....No. I'm saying that FOR GOD'S SAKE, there must be SOMETHING we can do that is better than "players must put up, shut up, or drop a nuke from orbit" with regard to this stuff!
When ever you talk about an number of people above two, just one person has to step up and be the adult. It's just how humans work.There must be something else we can do to address actually realistic, rather than farcical, questionable player requests or (mis)behaviors that doesn't give absolute, perfect, 100%, unlimited and unconstrained support to DM questionable requests or (mis)behaviors, such that the only player responses are meek submission, festering silence, or explosive separation.
Except this take the word 'fan' off into a wild new tangent with a new meaning. "Making interesting stuff to do" is more like a creator or director or set designer.That's not what "being a fan of the characters..." means at all. Being a fan of the characters means ensuring that there is plenty of interesting stuff for the characters to do, that outcomes whether success or failure are interesting. That the PCs feel like protagonists (not necessarily heroes btw) and not the sidekicks in the story. That their actions have meaning in at least some way (rather than them just wandering around not actually affecting the state of anything at all). That sort of thing.
And then when you go further to say "the GM must alter the world to make the PCs feel just right", you go into the GM making the game easy for the players. What I call a Buddy GM.