Vaalingrade
Legend
Probably not a dozen.If you have a backpack and a history of shopping, you can have waterskins.![]()
Probably not a dozen.If you have a backpack and a history of shopping, you can have waterskins.![]()
Now that we understand the goal, it makes sense. I guess I don't see any reason why you couldn't do so. I would think in a society where this happens, that more purpose-made devices would quickly spring into being (not unlike a modern inner tube, but shaped who-knows-how and called something delightfully vague like 'knight's beach friend' or 'Poseidon's pardons').In the scenario I'm thinking of, boat owners insist on passengers having appropriate buoyancy aids in the same way as might happen in modern times.
Ah, well then, carry on. I guess go with a string of waterskins. Note that this sounds like a 'perfectly sound in theory' solution which would end up failing spectacularly in practice (this one coming apart, the next catching on a branch and trying to strangle the wearer, etc.). And that if these were modern canteens, rope, and fasteners; using IRL medieval goatskin waterskins with whatever fastening devices available it could be even more chaotic (and hilarious, depending).(please remember that our aim is to make the character look ridiculous).
I'm intrigued by gaming situations where a dozen waterskins per party member are more plentiful than logs.Yeah I mean if you have a bunch of air-filled waterskins and an easy way to contain them - say, a net or a light bag that won't easily become waterlogged, go for it. But I think in most situations you'll get greater total buoyancy and controllability of said buoyancy from a log or similar, and they're probably more available in most situations, it's just real heavy until you get it into the water.
I think we examine a sufficient number of 1E and 2E character sheets we will eventually find such an occurrence.I'm intrigued by gaming situations where a dozen waterskins per party member are more plentiful than logs.
Swamps and aquatic.I'm intrigued by gaming situations where a dozen waterskins per party member are more plentiful than logs.
Depending on the DM, characters might always make survival checks.Swamps are the natural habitat of the North American Floating Log.
Also, the alligator, which is a log that's also an autonomous melee weapon.
Swamps... have trees.Logs in swamps also might become at least partly waterlogged but, all the same, I'd also like to see already armoured and laden characters carry logs across swamps in case they started sinking.
Some do. Seas less so. Make your survival checks and enjoy carrying waterlogged (clue's in the name) logs across swamps in case of sinking.Swamps... have trees.
Swamps and aquatic.
I'm considering a sea-based introduction to Ghosts of Saltmarsh.
But availability isn't an issue. I'm asking what might logically be required.
Otherwise, it could be a case of striping off quick, and bye-bye to that expensive chain armour.
In swamps, characters have been known to tie one skin to a rope so as to leave a buoy in the location where a character may have sunk. then other party members could grab the rope and haul the sinker back up.