Kulan: Knightfall's Crisis in Bluffside Game [OOC]

Loyalist Enchanter: Moves and casts ice storm on area meant to hit Akos, Big Tim, and Falen. Centre point is the top right side point of Akos' square. No saving throw but spell resistance applies. The spell lasts for one full round and land movement in the area is halved for the duration of the spell. -4 to Listen checks.

3d6 points of bludgeoning damage and 2d6 points of cold damage.

Loyalist Enchanter - Ice Storm Damage to Akos, Big Tim, and Falen: 3D6 = [5, 3, 2] = 10
2D6 = [3, 3] = 6

Loyalist Enchanter - Caster Level Check vs. Akos' SR: 1D20+7 = [18]+7 = 25 (success)
 

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Update battle map...

BotCC_R6_Akos is next.png
 


Actions for Akos: rolled by @Neurotic on the Discord...
Dice Maiden [BOT]
— Today at 17:47
shajnal Request: [1d20+23 Akos intimidate vs enchantress, soldier and both thugs] Roll: [16] Result: 39

Swift: 10' tekeport from anklet of translocation
Move: just south of the wizard
Standard: demoralize, using never outnumbered with the roll 39. Good night
Brelish Thugs - Modified Level Check vs Akos' Demoralize: 1D20+4 = [7]+4 = 11 +2 = 13 (failed)
1D20+4 = [18]+4 = 22 +2 = 24 (failed)
- - -
Loyalist Soldier - Modified Level Check vs Akos Demoralize: 1D20+7 = [3]+7 = 10 +2 = 12 (failed)
- - -
Loyalist Enchanter - Modified Level Check vs Akos Demoralize: 1D20+11 = [4]+11 = 15 (failed)

EDIT: All shaken for one round. -2 penalty on attack rolls, saving throws, skill checks, and ability checks.
 

Actions for Akos: rolled by @Neurotic on the Discord...

Brelish Thugs - Modified Level Check vs Akos' Demoralize: 1D20+4 = [7]+4 = 11 +2 = 13 (failed)
1D20+4 = [18]+4 = 22 +2 = 24 (failed)
- - -
Loyalist Soldier - Modified Level Check vs Akos Demoralize: 1D20+7 = [3]+7 = 10 +2 = 12 (failed)
- - -
Loyalist Enchanter - Modified Level Check vs Akos Demoralize: 1D20+11 = [4]+11 = 15 (failed)

EDIT: All shaken for one round. -2 penalty on attack rolls, saving throws, skill checks, and ability checks.
Nope. They are cowering for one round and are shaken for multiple rounds due Imperious command feat

Benefit
If you successfully demoralize a foe in combat, the foe cowers in fear for 1 round and is shaken in the following round.

Edit: multiple rounds may be from pathfinder?
 
Last edited:

Nope. They are cowering for one round and are shaken for multiple rounds due Imperious command feat

Benefit
If you successfully demoralize a foe in combat, the foe cowers in fear for 1 round and is shaken in the following round.

Edit: multiple rounds may be from pathfinder?
Ah, I see.

I saw that on your PC sheet, but you didn't mention it on the Discord when you rolled, so I thought it didn't apply. That it and Never Outnumbered couldn't be used together for some reason as part of the same action.

It was late; I was tired. ;)

However, I did just ask you about the anklet on the Discord: How many times it can be used per combat/day?
(I seem to remember it has a restriction on number of times it can be used.)

I'm planning to go out today for a while. I'm assuming your going to post to the IC thread, or do you need me to do it later?

Anyway, breakfast/lunch first.
 


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