D&D (2024) Unearthed Arcana Playtest Packet 6 Video

Minigiant

Legend
Supporter
Personally I think the game teaching every single player and DM that they should ignore the books is an exceedingly good and important lesson. So them putting in the stuff about the "multiverse" and forcing DMs to learn how to pretend it isn't there is a net positive. Because the last thing WotC, I, or probably anyone wants is a DM who thinks the game has to be written to THEIR specific wants and needs.

That is a belief we need to drum out of DMs early and often.
It's really should not about ignoring the books.

It should be about teaching DMs to make their worlds diverse. Or play a game tailored to the theme specifically.
No one will love a homebrew setting more that those who craft it.
So if you don't let your players in the worldbuiding, your world must have a bunch of places for players to latch onto.

One thing I saw with every new DM who came to me is that their worlds were too narrow that some of the players didn't care about any of it and designed stuff that didn't match the DMs narrow vision.
 

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Remathilis

Legend
Yeah, they've whittled down the core rule changes to about 6 pages in the last packet, probably a little smaller tomorrow: each Rules Glossary overwrites the prior iterations, and anything not explicitly covered there assumes the 2014 PHB rules instead.
It is also possible that they have all the feedback they need for it and don't want to keep repeating it, especially if it is not relevant to the other rules they're testing. Do they still have inspiration on a crit or fumble?
 

Parmandur

Book-Friend
It is also possible that they have all the feedback they need for it and don't want to keep repeating it, especially if it is not relevant to the other rules they're testing. Do they still have inspiration on a crit or fumble?
No, they dropped that. The document specifically says that anything dropped from the Glossary is being dropped from the playtest in favor of the 2014 rule.
 

Parmandur

Book-Friend
It is also possible that they have all the feedback they need for it and don't want to keep repeating it, especially if it is not relevant to the other rules they're testing. Do they still have inspiration on a crit or fumble?
Here's the exact verbiage, you can check the Rules Glosssary in the new doc tomorrowand see exactly what is still being considered for the new PHB Core Rules:

Screenshot_20230628_184527_Samsung Notes.jpg
 


Dire Bare

Legend
. . . which is just a made-up requirement when they want something to fail . . .
This makes no sense whatsoever.

70% is the threshold they set because they want new mechanics to be overwhelmingly popular to be worth making the change. To think they are purposefully creating new rules content that they deliberately want to fail . . . that makes no sense. None.
 


Parmandur

Book-Friend
They were pretty well-received here - I seem to be one of the very few regulars who didn’t like them. But, as if we needed another reminder, ENWorld regulars are not representative of the D&D community at large.
"Hiw could Nixon have qon? Nobody that I know voted for him!"
 


I'm really interested in what this new "cunning strike" ability for rogues turns out to be. Rogues need a little boost in offence, IMO.
There could be quite some possible things tha this could do.

It could either hint at new offensive use of the bonus action, or it could be something the use with their normal attack action. Or even their reaction.

One problem was that the rogue needed to do off turn attacks to be efficient. Maybe this is just a baked in method to use that reaction offensively.
 
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