That's what expansions and/or sequels are for! The original BG1 only got to level 8 - 9 or so.I was hoping for a full 1-20 campaign, level cap at 12 seems too low.
I though you said you hadn't played BG1 because you didn't like it, so on what basis are you making the comparison?Not even slightly.
I think that was purely for mechanical reasons. That kind of terrain was easy to build and cram lots of stuff in. And it's some hundred miles upriver from Baldur's Gate anyway. But BG1 put some desert-like regions within a day's march of Baldur's Gate, and it always looked more like Canada (where Bioware where based) than the London area, which you might be lead to expect from the original FR sourcebooks.The most bizarre decision remains that they've basically made the terrain look like one of the rockier quasi-arid parts of Spain
I am with you there. But many people like them.I don't mind some dialog loops but abhor cut-scenes and usually try to skip them even the first time playing a video game - so that just seems like an absurd and annoying amount to me.
What the hell? How would that even work?I though you said you hadn't played BG1 because you didn't like it, so on what basis are you making the comparison?
There's no reason to make it rocky and arid-looking to do that though - you can have that sort of terrain in wetter regions, and with less exposed rock.I think that was purely for mechanical reasons. That kind of terrain was easy to build and cram lots of stuff in.
Agree. Owlcat does the same bickering tone and characters who make you want to say "Don't make me come back there!" or "I'll turn this party around!" as BG1/2. Everyone is incredibly high-strung. Even the chillest party member in an Owlcat game is minutes away from a tantrum. But despite horrific things happening they generally have a fairly positive tone. Whereas in DOS1/2 Larian had companions who were all terrible people, everything was morally grey to the point of accidental self-parody, and yeah tons of black humour, much of which fell flat. DOS1 also features a sort of side-order of unexamined misogyny (weirdly common in eurogames) and general heartlessness/lack of empathy that made it feel kind of sociopathic even by CRPG standards. But Larian have continually improved - particularly as they hired more and more writers (and Swen got involved with the story less and less), and specifically writers who were primary English speakers (they've got a big writing team in Ireland IIRC) - there's even a significant difference between release DOS2 and EE DOS2, because they re-wrote virtually the entire script. That combined with the pushback on their most stereotypical elements has changed BG3 (at least in Act 1) significantly for the better.I would say that Owlcat's Pathfinder games are closer in tone to BG1 than the Pillars of Eternity games. And in writing style Larian are more like Obsidian (irritating companions, morally grey, doom and gloom, black humour).
This is a bit surprising to read; perhaps I was only exposed to the EE version of DOS2. Never completely finished the game, but at least up through the part I played (I remember an island area full of demons?), I felt like I had more than a few opportunities to actually be heroic. I'm a total sap, so I always go for the most goody-two-shoes options, and it actually felt really good playing as the Red Prince and talking to the Lady Vengeance; if you've gotten the..."hero" tag, IIRC, you have the option of more or less saying, "This island has taught me how absolutely horrible it is to be a slave. My people are wrong. No one deserves to be treated that way, and that includes you. So I'm setting you free." That's obviously a massive paraphrase, but it felt like a really quite awesome bit of character development, and reasonably positive too.Agree. Owlcat does the same bickering tone and characters who make you want to say "Don't make me come back there!" or "I'll turn this party around!" as BG1/2. Everyone is incredibly high-strung. Even the chillest party member in an Owlcat game is minutes away from a tantrum. But despite horrific things happening they generally have a fairly positive tone. Whereas in DOS1/2 Larian had companions who were all terrible people, everything was morally grey to the point of accidental self-parody, and yeah tons of black humour, much of which fell flat. DOS1 also features a sort of side-order of unexamined misogyny (weirdly common in eurogames) and general heartlessness/lack of empathy that made it feel kind of sociopathic even by CRPG standards. But Larian have continually improved - particularly as they hired more and more writers (and Swen got involved with the story less and less), and specifically writers who were primary English speakers (they've got a big writing team in Ireland IIRC) - there's even a significant difference between release DOS2 and EE DOS2, because they re-wrote virtually the entire script. That combined with the pushback on their most stereotypical elements has changed BG3 (at least in Act 1) significantly for the better.
Given how buggy most games are even after their release was delayed, I can't see anything good from a game being released earlier than planned.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.