Mine and @Ruin Explorer's definition has been the commonly used one for literally decades. I've never even heard the one you are espousing until this thread.

Mine and @Ruin Explorer's definition has been the commonly used one for literally decades. I've never even heard the one you are espousing until this thread.
Yes and no. They were bad, but only because you had to cast them before you hit and maintain concentration on them if you missed, meaning that if the creature died before you hit it or you lost concentration, you wasted a spell slot entirely.I think all you are doing is once more demonstrating how the 2014 smite spells like blinding smite or wrathful smite were terrible terrible abilities compared to divine smite.
I didn't dispute that.Either way, what I've said is correct, and it's a significant change for Smite.
That may be an upgrade from previous iterations of the rogue in the OneD&D play test, but it's a restoration of the 2014 language.Because they just upgraded Rogues by moving from from "Once per round, on your turn" to "One per turn" with Sneak Attacks.
I don't see a thematical difference at all. And only a very minor mechanical one that you could go several levels without ever coming up.And those are important differences that cause it to be thematically and mechanically crappy. Yes that's my opinion, and as such I will not use a 2024 paladin unless the 2024 paladin also has 2014 style smites.
So. A bonus action...which is a cost now.
better version would be a free action that you can take once per turn.
IMHO These spells should follow the template of Greenflame Blade and not require the Paladin's bonus action. Just make the somatic component the Melee Weapon Attack. Greenflame Blade and Booming Blade can be counter-spelled too but in my experience it rarely happens.So, the big change is Divine Smite has been codified as an actual Paladin Spell. This opens up some fun, like using charging up Rings of Spell Storing with Smites. It also eliminates the additional ruling about how you can't cast a spell (especially a Smite spell) and use Divine Smite together in a much cleaner way. It also is now a target for counterspell, so that can be ... fun? I'm a Blue Mage, I cackled at that. Also Arcane Trickster Rogues can steal it for themselves.
I'm aware - I actually mentioned that but edited it out as unnecessary at one point lol - I should have known better!That may be an upgrade from previous iterations of the rogue in the OneD&D play test, but it's a restoration of the 2014 language.
Greenflame Blade works because it's a cantrip, and the somatic component is a weapon attack, not a hit. If you miss, you're not out a spell slot.IMHO These spells should follow the template of Greenflame Blade and not require the Paladin's bonus action. Just make the somatic component the Melee Weapon Attack. Greenflame Blade and Booming Blade can be counter-spelled too but in my experience it rarely happens.