D&D (2024) New One D&D Playtest Document: 77 Pages, 7 Classes, & More!

There's a brand new playtest document for the new (version/edition/update) of Dungeons of Dragons available for download! This one is an enormous 77 pages and includes classes, spells, feats, and weapons.


In this new Unearthed Arcana document for the 2024 Core Rulebooks, we explore material designed for the next version of the Player’s Handbook. This playtest document presents updated rules on seven classes: Bard, Cleric, Druid, Monk, Paladin, Ranger, and Rogue. This document also presents multiple subclasses for each of those classes, new Spells, revisions to existing Spells and Spell Lists, and several revised Feats. You will also find an updated rules glossary that supercedes the glossary of any previous playtest document.


 

log in or register to remove this ad

That's a table issue: there are ways to make it difficult or at least complicated. Not an issue with the rules per se.
given that this seems to be how many tables choose to handle it, it is a rules issue, if you want to have any semblance of resource management

The other rules issue is the asymmetry in benefits for short rests for the different classes.
 

log in or register to remove this ad




4,265,391 ;)

Hard to say, given posts here, I’d say the majority
OK, I'm not trying to deny anyone's personal experience...but our combined talk here represents maybe dozens of tables. And there isn't a consensus in our little bubble. I very much doubt that we are a representative sample of...anything. I would not draw conclusions about how "most" or even "many" tables play based on Enworld or Reddit conversations.

D&D Beyond data represents the play of over 10 million users, however.
 

OK, I'm not trying to deny anyone's personal experience...but our combined talk here represents maybe dozens of tables. And there isn't a consensus in our little bubble. I very much doubt that we are a representative sample of...anything. I would not draw conclusions about how "most" or even "many" tables play based on Enworld or Reddit conversations.

D&D Beyond data represents the play of over 10 million users, however.
and yet we were pretty much spot on in rating the D&D movie. It does not take a huge sample size to get close to the average, just a representative one
 

Sometimes it's hard for me to add to the discussion because I can only apply my experience of play(with very close friends that I've gamed with for a while). I've never had any issues with SR or the length. I definitely wasn't a fan of the 5 min rest. I don't know why just didn't fit well with my fiction of the game in my head. I can see people's issue with the hour length though. To me, spending hit dice (bandaging wounds) or regaining abilities (saying prayers, reconnecting with your God or whatever) I would think takes more than 5 mins. I dunno, like I said I have limited experience outside my own games.
 

and yet we were pretty much spot on in rating the D&D movie. It does not take a huge sample size to get close to the average, just a representative one
Lol, technically we rated it a bit higher Tham Metacritic or IMDB, but it wasn't the posts thst did thst...it was the poll taken by way more people than posted in the thread. There are dozens of us here who haver and pontificate, but the site last I checked gets a million unique visitors. I do not take the havering any which way as speaking for everyone...that's actually a fundamental mistake that WotC made in the Aughts, listening to forums and convention goers instead of doing market research on regular users, per the current design team.
 

Sometimes it's hard for me to add to the discussion because I can only apply my experience of play(with very close friends that I've gamed with for a while). I've never had any issues with SR or the length. I definitely wasn't a fan of the 5 min rest. I don't know why just didn't fit well with my fiction of the game in my head. I can see people's issue with the hour length though. To me, spending hit dice (bandaging wounds) or regaining abilities (saying prayers, reconnecting with your God or whatever) I would think takes more than 5 mins. I dunno, like I said I have limited experience outside my own games.
"Realistically," people have to eat, even in Nakotami Tower under siege.
 

So just to be clear, there is no world in which WOTC removes short rests for an automatic recharge. 0....zilch.....zip.

To maintain their backwards combability they just couldn't do it. Honestly they might even consider changing short rest from an hour to 5-10 minutes too much "change" for that purpose. But they definitely won't remove it.
There have been comparisons to how the current rests are effectively or how shorter rests would be so perfunctory that they may as well be at that point.. even those comparisons seemed to scorn the idea as a bad one though, is anyone pushing for 4e style auto recovery of ADEU or similar?

With that said there are currently classes in the playtest that get auto recovery of encounter powers under a different name. I'm not near my computer with the pdf, but think high level paladins get a smite sorcerers sorcery points clerics a CD and monks some discipline. The relative value of those are all over the map yet some of them get dramatically more out of short rests (individually or by virtue of uncapped repetitions) compared to other classes not listed.
 

Remove ads

Remove ads

Top