Clint_L
Legend
Yeah, I think that's generally what's missing from half-casters is that sense of synergy between their magic and the rest of their class identity, paladins again being the exception. I actually think 1/3 casters like Eldritch Knight and Arcane Trickster do a better job of integrating their magic because they still have the entire strength of the base class on which to build. A rogue with an enhanced mage hand is pretty great, as is a fighter who can pop the shield spell.
For instance, what if both artificers and rangers got an ability at, say, level 2 that let them combine their attack action with a spell a number of times equal to their proficiency, refreshing on a long rest.
For instance, what if both artificers and rangers got an ability at, say, level 2 that let them combine their attack action with a spell a number of times equal to their proficiency, refreshing on a long rest.