Shardstone
Hero
Now, I know I've been talking a lot of smack about the idea, but what about a truly martial Ranger that does something like this?
A Ranger that gains access to new Actions and shares them with their allies is the core idea. Essentially, the Ranger's knowledge opens up new ways of doing things, focused mainly on exploration firstly and combat secondly (this coming through their subclass, to match the current subclass-focused power budget). For example, depending on your terrain (keeping the fact you can have multiple at a time), you can have [bonus] actions (ambuscade, escaping restraints without rolling, attacking every creature in a cone) or passives (blindsight, ignore difficult terrain, dig speed) or even reactions (evasion, interrupting enemy spells, preventing poison and avoiding the saving throw) that you enjoy and grant to your party.
This makes the Ranger a character that's focused on knowledge, using that knowledge (wisdom) to help others, and reflects the eclectic information base rangers tend to have. It also gives them a unique martial-support angle that the game doesn't really support beyond Paladin auras right now. And, you can add magi-- sorry, fantastical abilities to the bonus abilities so you can have options to opt into a more...m-m-m-magical ranger.
A design like this would take a good bit of testing, but I don't see why it couldn't be made to work. You basically would have packages of abilities/kits and you choose the kits you wanna give to your team. Also gives you the vibe of making your party into a makeshift band of rangers, which I think is a VIBE.
A Ranger that gains access to new Actions and shares them with their allies is the core idea. Essentially, the Ranger's knowledge opens up new ways of doing things, focused mainly on exploration firstly and combat secondly (this coming through their subclass, to match the current subclass-focused power budget). For example, depending on your terrain (keeping the fact you can have multiple at a time), you can have [bonus] actions (ambuscade, escaping restraints without rolling, attacking every creature in a cone) or passives (blindsight, ignore difficult terrain, dig speed) or even reactions (evasion, interrupting enemy spells, preventing poison and avoiding the saving throw) that you enjoy and grant to your party.
This makes the Ranger a character that's focused on knowledge, using that knowledge (wisdom) to help others, and reflects the eclectic information base rangers tend to have. It also gives them a unique martial-support angle that the game doesn't really support beyond Paladin auras right now. And, you can add magi-- sorry, fantastical abilities to the bonus abilities so you can have options to opt into a more...m-m-m-magical ranger.
A design like this would take a good bit of testing, but I don't see why it couldn't be made to work. You basically would have packages of abilities/kits and you choose the kits you wanna give to your team. Also gives you the vibe of making your party into a makeshift band of rangers, which I think is a VIBE.