le Redoutable
Ich bin El Glouglou :)
... and a touristic guide 

Getting more spells at earlier levels means having less design space for Martial features. So sacrifices would happen to get better spells.Half casters, or the ranger and artificer at least, i wish had sharper spell slot progression, yes you only go up to 5th level spells but that doesn’t mean they have to only start getting 5th level slots at 16th level or whenever they get them
You could have them on the fullcaster spell tier progression but just have them not earn as many slots and none past fifth, their power boosts are more just getting to cast them more rather than getting to cast higher.
There's already the Rally maneuver for the Battlemaster:This is... this is pretty great, and approaches a fair swap. I'd drop in some salve/poultice abilities and travel buffs.
i agree, i think the half caster progression often causes them to gain spells later than what would be their preferred tiers/levels of use, that was basically what sparked the idea of getting their higher level slots earlier, Horwath's suggested reshuffled slot progression really looks good, they're not increasing the number of slots the ranger gets just increasing the rate at which they gain access to the higher level slots at the cost of not having as many lower level slots.That said, I wont go near part casters because of the problem of the spells becoming less useful by the level they become available,
L | Full SP | Slot | 2/3 SP | Slot | Half SP | Slot |
1 | 2 | 1st | 1 | 1st | 1 Ft Style | 1st |
2 | 3 | 2 | − | |||
3 | 4 | 2nd | 3 | 2 Eldritch | ||
4 | 5 | − | − | |||
5 | 6 | 3rd | 4 | 2nd | 3 | |
6 | 7 | − | − | |||
7 | 8 | 4th | 5 | 4 | 2nd | |
8 | 9 | 6 | − | |||
9 | 10 | 5th | 7 | 3th | 5 | |
10 | 11 | − | − | |||
11 | 12 | 6th | 8 | 6 | ||
12 | 13 | − | − | |||
13 | 14 | 7th | 9 | 4th | 7 | 3th |
14 | 15 | 10 | − | |||
15 | 16 | 8th | 11 | 8 | ||
16 | 17 | − | − | |||
17 | 18 | 9th | 12 | 5th | 9 | |
18 | 19 | − | − | |||
19 | 20 | 13 | 10 | 4th | ||
20 | 21 | 14 | − |
The 1e and 2e Rangers were both just Fighters who could use special stealth for all of their nonmagical levels.What? There was no design in the old-school ranger. Just looking at the 2E Ranger...
Also, you could only be a Human, Elf, or Half-elf.
- They had proficiency slots (like everyone did.)
- They had Favored Enemy, which meant they had a +4 to attack one monster... for the rest of their careers. Choose orcs? That was great at low levels (if the DM used them), if you chose dragons, that was worthless until higher levels. They also had a built-in enmity that was hard to hide and made it hard to be friendly to a friendly version of that creature (like a friendly dragon). Thumbs down then, thumbs down now.
- They had a scaling percentile for Hide in Shadows and Move Silently (translates to skills).
- They had Animal Empathy for domestic or non-hostile animals, which was a saving throw (translates to skills).
- At 8th level they got access to 1 "Priest" spell chosen from the Animal and Plant spheres. It scaled very slowly from there, up to 3rd level spells
- At 10th level they got access to Strongholds and Followers. If you never reached the level to get spells, you never played with strongholds and followers. I know I never played in a game with Strongholds and Followers back in the day.
I reeeally don't understand the fascination with ancient design that has long been left behind. It feels like people have a powerful nostalgia for their old games that contained some of their favorite stories, and they extrapolate that into assuming the rules were great because of it.
The rules did the bare minimum of helping with an identity, but looking back, they weren't "great". I loved my old-school ranger because of the stories I got to play with that character. The class rules brought almost nothing to the table.
If the spelless ranger was just a wilderness warrior, sure. But the ranger should be more than that. They’re a survivalist, a tracker, an ambusher, a monster hunter… And they should be preternaturally capable of all those things.I chose Spellcasting. Rangers have had magic in some form or other for so long, I feel like it’s part of their identity. And, although I hate to be the first to say it, you all know someone is going to:
If I wanted a Magic-less Ranger, I can easily do so with a Fighter with the right background. Or a Rogue Scout. Or a combo of the two. There’s nothing I need from a “wilderness warrior” that either of those two wouldn’t give me.
What’s missing? Automatic Terrain successes? Extremely specific, hard to balance, and hardly worth basing an entire class around. It’s either too useful, or not useful at all.
No, a spelless wizard would still do magic. They would just do it by means other than casting spells.A spelless wizard would just be a book nerd...