I would be for exotic weapons, but I am against mastery in general (except for Monks).
I think exotic weapons should be siege weapons and any weapon that is not a simple or martial weapon - I am talking about laser guns, Kua-Toa pincers, sahugin spiked nets, Flind flails, catapults, ballistae and in some campaigns firearms (although firearms are martial in other campaigns).
I think exotic weapon proficiency should be given to fighters (and only fighters) at level 6. Any class can wield (or in some cases use) exotic weapons, but only fighters 6th level or higher add their proficiency bonus to attacks when they do.
With the exception of siege weapons, exotic weaponry should not generally be available for purchase at all.
I think exotic weapons should be siege weapons and any weapon that is not a simple or martial weapon - I am talking about laser guns, Kua-Toa pincers, sahugin spiked nets, Flind flails, catapults, ballistae and in some campaigns firearms (although firearms are martial in other campaigns).
I think exotic weapon proficiency should be given to fighters (and only fighters) at level 6. Any class can wield (or in some cases use) exotic weapons, but only fighters 6th level or higher add their proficiency bonus to attacks when they do.
With the exception of siege weapons, exotic weaponry should not generally be available for purchase at all.