D&D (2024) With Weapon Mastery likely making it in, do you want optional exotic weapons and exotic weapon masteries?

Exotic Weapon Masteries?

  • Exotic Weapons as Martial Weapons

    Votes: 4 9.8%
  • Exotic Weapons as Simple and Martial Weapons

    Votes: 4 9.8%
  • Exotic Weapons as Superior Weapons

    Votes: 9 22.0%
  • Exotic Weapons as Regional Weapons

    Votes: 7 17.1%
  • No Exotic Weapons

    Votes: 17 41.5%

Minigiant

Legend
Supporter
No you can not. The "it" in this case would be adding mechanical crunch to provide hooks for an EWP type set of weapons to be distinctly useful without dumping their weight on the gm or being overly good. That crunch would almost certainly require itself to be extended through most monsters, some feats, some spells, some class abilities and so on. That is not a small task or something that can be retroactively added through a bolt option.

5e's overly simplistic design ensures that there is no room to "do it" without impacting those other areas. Your examples look to be treading into the realm of obviously better mechanical nonchoices & that was one of the design failures I mentioned would be imposed by a shallow design space
Why would it cause that?

One of the options is to make exotic weapons balanced to martial weapon or regional weapons.

So there would be no difference from not finding greataxes in the halfling village.
 

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tetrasodium

Legend
Supporter
Epic
Why would it cause that?

One of the options is to make exotic weapons balanced to martial weapon or regional weapons.

So there would be no difference from not finding greataxes in the halfling village.
It would require it because of reasons explained. 5e has a system of weapons that is mechanically toxic to being extended due to the level of guaranteed excessive simplicity . There is no room for it and that's why your examples crash into "like x plus this other benefit/improvement" so hard.
 






Tonguez

A suffusion of yellow
Battleaxe and Warhammer are Longsword with a different mastery.
A system that allows PCs to design their own weapon based on their personal masteries would be awesome:) Martial Proficiency 1d8 damage, versatile, choose slashing or bashing, add cleave mastery call it a Kopesh - done
 

mellored

Legend
A system that allows PCs to design their own weapon based on their personal masteries would be awesome:) Martial Proficiency 1d8 damage, versatile, choose slashing or bashing, add cleave mastery call it a Kopesh - done
They called it Weapon Expert. Fighters get it at level 7.
 

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