It's one possible solution. Otherwise there is litterally 1 CR 6 beast.Soo... is your solution to create multiple Monster Manual stat blocks for each wildshapable animal, specifically at every CR that is unlockable as a Moon Druid?
I don't consider more beast in the monster manual bad use of pages.Or, one could make a better, more customizable generic template and save all that space.
Yep. Wildshape isn’t fixed until that issue is fixed.My main issue is that you can't stay a wolf at higher levels. You still need to go mammoth.
All subclasses have a good use for it. So at this point it's just miss named for backwards compatible sake.That, and it’s bonkers to have only 1 subclass that actually uses a core class feature in the way most people would imagine it being used, only 1 subclass that really uses it well. Just…astonishingly weird decision.
Sounds like there can be a Wolf and a Dire Wolf (and perhaps some specialized wolves where appropriate) in the Monster Manual, and the Druid could benefit from a scaling Wildshape stat block that works at every Druid level.It's one possible solution. Otherwise there is litterally 1 CR 6 beast.
It also allows the DM to have a variety of beasts. And it you can make a CR 10 wolves too. No need to stop at 6. So it's not just for the moon druid.
Another solution is to do something like:
Use your spell attack bonus and your spell DC, if it higher than the beasts.
Haven't done the math, but I will assume the extra +d8 damage would be enough.
I don't consider more beast in the monster manual bad use of pages.
And at this point, it's closer to rage than a template. You don't change much.
Melee damage, harder to kill, some Str utility, and you can't cast spells.
That's kind of the point of the sub-class. To make use of the MM.But, to me, the MM is a DM resource, not a place to stash the extra pages the player of the one subclass of Druid needs to run their character.
What if you put a wolf template in the monster manual?Sounds like there can be a Wolf and a Dire Wolf (and perhaps some specialized wolves where appropriate) in the Monster Manual, and the Druid could benefit from a scaling Wildshape stat block that works at every Druid level.![]()
Soo... is your solution to create multiple Monster Manual stat blocks for each wildshapable animal, specifically at every CR that is unlockable as a Moon Druid?