Clint_L
Legend
None of that needs a fixed time for short rests. In fact, your last example shows why the fixed time for a short rest is a problem. Had the DM just used narrative language all along, then the last objection wouldn't happen.The enemies dark ritual will complete in an hour.
So...do we have time for a short rest?
Um....sure will take about 30 minutes, so you only have 30 minutes to get to the ritual.
Next time: Party is severely exhausted after the last fight.
Ok when are the reinforcements coming against us, like about half an hour right? Crap we don't have time for a rest, we have to keep going.
DM: Well...you could probably take about 10 minutes and get your stuff back.
Players: Wait, but it took 30 minutes last time, why is it different now?
There will always be those groups that work with time pressures that are going to want to know how much a short rest will tick down that ticking clock.
In the first instance, is it significant that they will have 30 minutes to get to the ritual? There isn't enough context. Is the DM implying that there might be some consequence to taking the short rest? If so, what is it?
In the second instance, it is clear that the DM has judged that, in the story, the short rest is viable. So that's all that matters. The actual times involved don't, and trying to to work with a fixed time is just giving the DM fits because nobody actually plots out their stories that precisely.
You can run a ticking clock perfectly well without giving defining a short rest as X minutes. All that matters is: do they have time for one, or don't they?
Edit: here's what I want to know: has anyone who fixes short rests at 1 hour ever actually denied the party one because they only got 55 minutes? And if so, did that make sense in the story? Like, "damn, without those last 5 minutes, the other 55 are wasted. Those last 5 are golden!"