MonsterEnvy
Legend
yes and more elven half elves should trance.Whether you sleep or trance isn't cultural.
yes and more elven half elves should trance.Whether you sleep or trance isn't cultural.
Hmm I don’t like this. It just encourages min maxing.Maybe we should expand just on custom lineage, that could simplify "half-races"
I.E:
Pick your racial traits;
you have 6 trait points:
skill proficiency, max 2 times
combination of 4 tools, languages and/or weapons, max 2 times
expertise in one racial tool or skill
darkvision 60ft
darkvision 120ft, worth 2 points
hardy: +2 HP, +1 HP for every level after 1st, worth 2 pts
damage type resistance(except bludgeoning, slashing or piercing), max 2 times
healthy: advantage and resistance vs poison and disease
durable: advantage on one saving throw
+5 move speed, max 2 times
climb speed equal to move speed
swim speed equal to move speed and hold breath 1hr
burrow speed, half your speed
fly speed(wings), worth 4 points
cantrip, max 2 times
one level 1 spell known, cast for free once per long rest
one level 2 spell known, cast for free once per long rest
one level 3 spell known, cast for free once per long rest, worth 2 points
extra feat: worth 5 points
natural armor 13+dex or +1 AC when wearing armor you are proficient
natural weapon 1d6+str or 1d4+dex, one attack as bonus action
large frame: count as one size larger for carry capacity, grappling and similar
negative traits:
slow: -5ft speed, gain one trait point
small size: gain one trait point
sunlight sensitivity: gain one trait point
-1 to one ability; gain one trait point, max 2 times, cannot be taken on ability 8 or lower.
So what?Hmm I don’t like this. It just encourages min maxing.
i remember finding this lineage builder list in (presumably your) thread with this in a good while back and honestly i loved it, i've still got it bookmarked and sometime go back to play with it, i spent a good while messing around building lineages with it when i first found it (i would add a breath weapon trait though), the existing custom lineage is so anemic in what you can build with it,Maybe we should expand just on custom lineage, that could simplify "half-races"
I.E:
Pick your racial traits;
you have 6 trait points:
skill proficiency, max 2 times
combination of 4 tools, languages and/or weapons, max 2 times
expertise in one racial tool or skill
darkvision 60ft
darkvision 120ft, worth 2 points
hardy: +2 HP, +1 HP for every level after 1st, worth 2 pts
damage type resistance(except bludgeoning, slashing or piercing), max 2 times
healthy: advantage and resistance vs poison and disease
durable: advantage on one saving throw
+5 move speed, max 2 times
climb speed equal to move speed
swim speed equal to move speed and hold breath 1hr
burrow speed, half your speed
fly speed(wings), worth 4 points
cantrip, max 2 times
one level 1 spell known, cast for free once per long rest
one level 2 spell known, cast for free once per long rest
one level 3 spell known, cast for free once per long rest, worth 2 points
extra feat: worth 5 points
natural armor 13+dex or +1 AC when wearing armor you are proficient
natural weapon 1d6+str or 1d4+dex, one attack as bonus action
large frame: count as one size larger for carry capacity, grappling and similar
negative traits:
slow: -5ft speed, gain one trait point
small size: gain one trait point
sunlight sensitivity: gain one trait point
-1 to one ability; gain one trait point, max 2 times, cannot be taken on ability 8 or lower.
It appears to be the same story in Level Up too when it comes to humans. Human | Level UpAt least 5.5e looks like it's made humans actually interesting with mechanics.
I am aware of the combinatorics and you are correct, the only real way to make it work is an "a la carte" type system of some kind. But honestly, that's just what addressing mixed ancestry properly entails. Unless they want to limit it to whichever species mashups they choose to specifically enumerate with unique statblocks (which they've explicitly said they don't want to do and is in fact the entire justification for not updating the '14 half-elf and half-orc statblocks), then the only choices are creating a "mix-and-match" system to let people build their species mechanics package for themselves or to eliminate species mechanics entirely.They aren't built with mixed ancestry mechanics in mind now. Except for half-elves and half-orcs, because Tolkien, and those are just treated as their own species.
Do the math on opening up specialized mixed ancestry options for all playable species combinations, in the way that we have half-orcs and half-elves in the 2014 rules. And what if a character has ancestors from three different species? Or four? It's just not remotely feasible.
An a la carte option then becomes the only viable option for what you are suggesting, though adding a ton of complexity. It is at least feasible, but incredibly hard to balance. And balance is important to game designers, whether you prioritize it or not. What you are proposing would take a ton of work, make species selection far more complex, and require constant adjustments as new species are released and new exploits become apparent. It's a fundamental and complicated redesign of how species work. And as a DM I don't want to deal with every monk being a warforged/plasmoid/tortle/aarakroa hybrid because it has been shown to be mathematically superior.
The currently proposed system allows players and DMs to have whatever ancestries they wish, without creating balance issues. It keeps species selection simple. That's why I think it is a good approach for the game as a whole. And there is absolutely no reason that you cannot continue to use the 2014 rules if you prefer. They will work fine.
Mixed ancestry as feats just means you have to decide whether being mixed ancestry is more important to the character concept than them being, to use a Dragonlance example, a Squire of Solamnia (and consequently pushing back your ability to pick up Knight of the Crown/Rose/Sword for an extra feat slot). It's a variation on "race as class", pitting what should be two separate character creation decisions against each other.