Aldarc
Legend
I would not go as far as to say that the D&D is "low agency," but I would potentially say that in comparison with some of the games in discussion, D&D tends towards "lower agency" with its players. There may be a myriad of reasons for that, and some of those reasons for that have been fairly self-admitted, like in the below:So D&D is low agency because they don't work like your preferred games? Because you keep bringing in other games that simply work differently with different goals and rules of play. It's not particularly helpful when that is all you ever fall back on.
Since I feel that you may need the reassurance: there is nothing wrong with that or your gaming preferences. It is what it is.But yes in D&D the DM is by default responsible for creating and describing the world. Just like I don't have personal control over the world in real life yet feel like I still have a fair amount of agency, the players in my game also have it. Even though we're not playing a shared fiction narrative game. Because that's not a style of game I would enjoy, either as GM or player.
Here is where I think that there is nothing wrong with saying that some games afford less agency to their players than others. I think that comes part and parcel with saying that "the games are different and take different approaches to agency." Sometimes that naturally means less player agency and sometimes that means more player agency. When some people talk about ways that players could have more agency in a given game as in other games, it's abundantly clear that other people would dislike those things.It's fine that you prefer a different game. I've looked into other games (Dungeon World in particular), reading the rules and listening to streams. They just aren't what I want in a game whether I was GM or player. That's perfectly okay, to each their own. But comparing D&D to PbtA games is comparing apples to oranges. The games are different and take different approaches to agency.
One problem that I have with these sort of discussions, however, is this sense I get that some people want to pretend that their preferred games (typically however they prefer running D&D) have as much player agency as other games while also talking about all the ways that they intentionally restrict player agency as a GM or how D&D doesn't afford the same degree of player agency as other games. In my opinion, trying to depict these comparisons as "apples and oranges" seems like a cheap way to avoid scrutiny or comparisons of player agency between or within games entirely.
Again, I think that it's fine to say that you run a higher agency game for D&D in some key areas, but that you also intentionally restrict player agency in other areas, such as authority over the fiction outside of the action declarations of the player characters. Even if this does not inhibit the sense of player agency for you or most people - who likely don't care either way or bother posting their strongly held opinions on online message boards - it definitely does restrict player agency. I do not believe that my only agency as a player is restricted to the action declarations of my player character in the fiction. My reason for this belief is the simple fact that there are other tabletop roleplaying games where my agency as a player does exist outside of this artificial boundary.My D&D games are very player directed. You seem incapable of acknowledging that for many people not being able to change the world outside of their PCs does not inhibit their sense of agency. In D&D I am not a storyteller. I set the stage, envision motivations and goals for actors other than the PCs and then the players run with it. A story emerges, the players interact with the setting, but I am not controlling anything.
This trend appears as if it will only continue if the playtest previews of Critical Role's Daggerheart is any indication.Burning Wheel and Apocalypse World might not be all that relevant to mainstream D&D, but a collaborative approach to worldbuilding absolutely is. The most popular D&D actual play, Critical Role, absolutely features some PC centered collaborative worldbuilding. The neotrad demographic is a strong element of the current D&D fanbase, particularly its younger demographic.
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