I really dislike running a biweekly game. it isn't that playing every other week is untenable, it is that life inevitably gets in the way sometimes and the biweekly game can very easily turn into a monthly game or less frequent is schedules suddenly conflict. I find this is most often a problem during the summer and other "vacation periods" when folks' schedules are more fluid.Bi-weekly, but wish it was weekly.
I've been there an know what you mean. Thankfully, my current group is very good about making the sessions and we rarely miss one.I really dislike running a biweekly game. it isn't that playing every other week is untenable, it is that life inevitably gets in the way sometimes and the biweekly game can very easily turn into a monthly game or less frequent is schedules suddenly conflict. I find this is most often a problem during the summer and other "vacation periods" when folks' schedules are more fluid.
I am a big fan of a regular (weekly) schedule that everyone knows going in. As opposed to a "when can everyone play next" discussion at the end of the session.
If we were just doing one game I might agree with you though I've heard that fortnightly games can allow people to live their adult lives in the in-between weeks. As it is however we have alternating games every Friday night and alternating games every Sunday afternoon. We've found that it's easier for normally busy adults to clear the schedule two days a week than four.I really dislike running a biweekly game. it isn't that playing every other week is untenable, it is that life inevitably gets in the way sometimes and the biweekly game can very easily turn into a monthly game or less frequent is schedules suddenly conflict. I find this is most often a problem during the summer and other "vacation periods" when folks' schedules are more fluid.
I am a big fan of a regular (weekly) schedule that everyone knows going in. As opposed to a "when can everyone play next" discussion at the end of the session.
The campaign I am working on now is a portal fantasy using the Worlds Without Number rules (you may have seen the thread) and I am designing it to be workable no matter who shows up. So every session will end with the characters going back to their world, and every session will start with them being drawn back into the fantasy realm. That way, it does not matter if someone misses or if a new player joins in or whatever.I've been there an know what you mean. Thankfully, my current group is very good about making the sessions and we rarely miss one.
When I had a F2F group, I always tried to have five players. If one misses, we still game, if two we call it off. Worked out well for over a decade and then covid killed our group dead.
Edit: No not literally.
That is true, I play games that can go down to as little as GM and one other. I was thinking of my F2F group which was all PF1 at the time.The campaign I am working on now is a portal fantasy using the Worlds Without Number rules (you may have seen the thread) and I am designing it to be workable no matter who shows up. So every session will end with the characters going back to their world, and every session will start with them being drawn back into the fantasy realm. That way, it does not matter if someone misses or if a new player joins in or whatever.