Scott Christian
Hero
I have seen players not pay attention to the background traits. I have also seen players use them to great extent. If your experience is that players don't use them or even remember them, how can you come to the conclusion that they provide caricatures and alignment produces a "greater swath" for roleplaying? I mean, if you haven't seen it in use, like truly attempted to be used, then how could you know?In my experience, the alignment is more general and allows for a greater swath of roleplaying opportunity. BIFTs are too specific and end up making caricatures instead of characters, IME. Also, nobody at the table ever remembers them, also IME. A problem for players, but not an issue for a GM especially if NPC is only going to be around for a scene or two. However, creating or even randomly rolling a BIFT for every NPC would be a chore. The entire species thing I haven't heard in decades and players have never subscribed to it. Seems like a complaint to give heft to preference.
In my experience, players that make an effort to use these actually play their characters, not themselves. We have all seen the player(s) that make a character, it has a unique backstory, and then, three sessions in, they are just playing the same character they played last time. This helps prevent that. Also, players having a greater swath may seem logical, but it's not. PCs encounter all types of experiences in the world they explore. They make judgements based on experience and the personality, ideals, bonds, and flaws. This is a much more complex look than - "I am lawful good, so I stop the thief from stealing the fruit. Then I turn them into the authorities" Instead, my hermit example might show sympathy towards the thief, and instead lecture them about their philosophy and how one needs to contribute to society rather than steal from it.