Gammadoodler
Hero
I don't actually think we differ that much. I've never commented on what I think the broader population could be but on what they are, at least in a typical setting. And I don't think it should be controversial to expect commoners to be..common..in most settings, or for PCs to be a cut above those commoners from a capabilities perspective.Perhaps, but I think generally closer to the second than the first of these.
That's just it, though - the broader population might very well have class levels, or be able to acquire such, though probably not many.
Ah, there's where we differ.
I see adventuring as merely being the high-risk fast-track to gaining levels. Stay-at-home types who perform the same functions as adventurers - a soldier, a street thief, a lab mage, a temple cleric - also all gain levels as they go along and learn their trade, only that gain accrues MUCH more slowly than it does for adventurers in the field. Meanwhile those in truly non-adventuring professions - a jeweller, a baker, a valet, a painter - never gain levels of any kind; yet they could, if they chucked those trades and got out into the field.
My point is that it should take no time whatsoever.
Indeed, this is true; but were it more capable I probably wouldn't allow the player to take it over (not yet anyway) and if it's less capable the player is merely taking on more of a challenge.
The one thing I won't do is have an NPC be capable of doing things a PC of the same species and class can never aspire to do.
Could one of those commoners forge a life of adventure, gaining experience and capabilities beyond their peers? Sure, but that would be...uncommon.
Likewise I didn't actually suggest that adventuring was the only way to attain the more advanced capabilities that class levels represent. I discussed how they would be gained through experience, exotic energies, magic and the like. Some or perhaps even most of these could be encountered through some other professions. But the time and peril required would, I expect again, make this uncommon.
And if adventuring is the "fast lane" to such experience, then it is reasonable to expect your professional adventurer PCs capabilities to rapidly outstrip those of their former non-adventurer peers (should they survive).
All of this, to me, sounds like D&D operating as intended. PCs start out stronger than the crowd and that gap increases with time. Are there others within the setting whose capabilities are on par or beyond the PCs, sure, but these are also exceptions.