D&D 5E What are the "True Issues" with 5e?


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Why not? You can’t just pollute a game with every single idea that crosses your mind, that’s how you get FATAL. At some point in design, you have to identify and cut the fat.

Nah, Wisdom save means that the Illusion spells have outcomes you can anticipate, the same way as every other spell school. Just how you can tell certain enemies are probably better at reflex-y defences or fortitude-y defences you can expect which one will be able to tell the issue with your illusions.


Is it though? Running fast, jumping far, swimming, lifting heavy things, horseback riding, throwing things… Did you know the world record for a javelin throw is over 320 feet? That’s five time the greatest range of a thrown weapon in 5e. And let’s not forget the summer Olympics includes boxing, fencing, judo, karate, taekwondo, wrestling and archery. The summer Olympics seem like things warriors should be good at.
I'm not saying "simplicity and streamlining" shouldn't matter at all. I'm saying that that goal shouldn't be any designer' top priority.
 


1) No it isn't. Please stop putting words in my mouth.

2) We are talking about problems with the game, not my game.

The game doesn't have rules for making illusions work, they depend on the DM to make constant spot rulings to the point that whether there's even a point to taking illusion spells varies from table to table. And it isn't just illusions. that's the problem. That's the discussion. No one is trapped in a dungeon, or on the supreme court, or in a bad social circle, or any thing else used to distract from the actual issue.
If the game had rules for illusions the whole point of playing an illusionist - where what a character can try to "create" is only limited by the caster's (i.e. player's) imagination - would vanish in a heartbeat.

Why? Because sure as shootin' those rules would all focus around limiting what the caster could create as an illusion, rather than how viewers would/could react and-or what the could/would perceive.
 


I'm not saying "simplicity and streamlining" shouldn't matter at all. I'm saying that that goal shouldn't be any designer' top priority.
At some point, when it comes to designing a book like a PHB, the page count starts to become an issue so it is totally something a professional production has to keep in mind.
 


Well, they kind of had faster level progression. Assuming equal xp; when a fighter in 2e is level 20, a wizard is level 18. But when a fighter is level 9, a wizard is level 10. Xp tables back then were truly wonky.
That's a problem with implementation, not concept.
 

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