James Gasik
We don't talk about Pun-Pun
And in Dragonlance, you can have half-Kender!
Either way it's a group decision. I mean, if the rogue wants to spend most of the day resting so that the wizard can cast knock, then the rogue is okay with it.only if you have nothing else to do this day, if you are juggling three things anyway, little might be lost
not true, it could have been been riskier, or they did not bother searching for a different solution since they already had an easy one
It isn't that way. I've been playing a very long time and I've never seen one person solve everything. Casters just don't have enough spells or slots to do that. And the odds are very high that they don't even have the right spell in their spellbook.I do not like the idea of every problem being for exactly one person to tackle while the others just sit around, let them all work on it / be able to help with it
Would that I could, sir, would that I could.If you have an Idea on how to improve encumbrance, be my guest. Buy removing it kills a big part of exploration.
Wait, the D&D games you've played in with overland travel haven't involved finding neat stuff? Just traveling and the occasional random encounter?If encumbrance is so important to exploration that a big part is 'killed' by it, then exploration needs to go back to formula.
It's always bothered me that 'exploration' is always described as 'camping, but more annoying' which loads of fiddly logistics and punishments for not doing them, but nothing in the way of exploring: finding and interacting with interesting environments that should exist in a fantasy roleplaying game, but are consistently replaced by the same Vancouver forest half of Stargate: SG1 was filmed in with wandering monsters that contribute nothing to the story but a bit more annoying, fiddly attrition pretending to be gameplay.
Sure, they differ, no one said they are identical to humans.All of these indicate biologies which differ dramatically from humans.
not one person everything, everyone whatever fits their nicheIt isn't that way. I've been playing a very long time and I've never seen one person solve everything.
possibly, but that kinda sounds like addressing the same problem in a slightly different wayAnd the odds are very high that they don't even have the right spell in their spellbook.
It'd be nice if the 'Exploration Pillar' even pretended that was a thing that should happen instead of focusing on bean counting and its love affair with exhaustion death spirals.Wait, the D&D games you've played in with overland travel haven't involved finding neat stuff? Just traveling and the occasional random encounter?