Kannik
Legend
Especially given that some of the ‘examples’ that got thrown against 4e (including in this very thread, repeating the same handful of items/examples from the game’s introduction 15(!) years ago) are edge cases that, by their nature of being an edge case, infrequently come up in play. Plus, as noted, there have always been funky edge cases, but they had simply become so familiar that they didn’t register anymore.It's more than that, it also shares all the same mecanical basis. Characters have exactly the same attributes, use a d20 to roll for attack or skills but various different dice for weapons and damage, they all have HP and Armor class, when building a character you'll choose a race and class and then gain different abilities while gaining levels, etc... There is some nuance, like there is with every edition (and that's why different people will prefer different editions), but the basis is the same. I started a 4e campaign a couple months ago with players that never tried it but already played different edition (one coming from 5e, the other from 2e) and they all felt right at home, I didn't have to spend a lot of time teaching them how to play, they already knew most of the rules.
I am starting to wonder/recognize that due to its nature as a very social game, 4e had extra hurdles to clear. From my own experience, both back during the introduction but also in speaking to growing numbers of gamers today, that groups that had one or two vehemently opposed members (whether they played the game or not, or if the game had even been released yet) could lead a whole group to avoid 4e to avoid disharmony and to maintain social cohesion.
Oooooh wow do they ever.That's not how it went when I played Star Wars Edge of the Empire with players that used to play the WEG version. Now that is two games that share the same name and IP but have two totally different game mecanics.
