MuhVerisimilitude
Hero
Yes. Let's create an example ability:More like rejecting elements and consideration on the ground of them being gamey or 'gamelike' or otherwise 'being a game' and leaving it at that as if it were a reason for rejection in and of itself without elaboration, implying a disapproval of the game being treated as a game.
F-Word Around And Find Out: As an action you toss out an insult to all nearby enemies within 30 feet. They must all roll wisdom saves. If they fail, they must spend their reaction to move their move speed up to you. You then get a free attack action.
There are several approaches to critique this: First approach is it is overpowered. Yes possibly. This is legitimate. I approve of it.
The second criticism is that it's not realistic. Someone might say that is not realistic, but it IS realistic. They have to roll a will save or if they fail they lose control and act irrationally. That's perfectly realistic within the context of the game itself even.
So we find ourselves at the third piece of criticism. It's too gameist. It's too much like a game ability. It brings to attention the fact that this is a game.
That last kind of criticism is, I believe, exactly what this thread is trying to discuss.