D&D (2024) Memorize Spell is one of the most obnoxious abilities I've ever seen, despite being perfectly on-theme (Packet 7)

Stalker0

Legend
Yeah I can't see this ability staying on as is, it needs some kind of per day limit (at which point, why not just increase their number of prepared spells and call it a day).

In a dungeon crawl this isn't that bad, but the second your party doesn't have some insane time pressure, the world is the wizard's oyster with this ability. Its way too good.
 

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It is fascinating that they decided to put a cast time of 1 minute on it. Nobody is going to use this in battle and a minute means nothing outside of one.
Yeah 30 minutes or a short rest or something would mean you had to seriously think about it, in a lot of situations. 1 minute? Pffft.

I'd much prefer 1/short rest, instant, so you could use it in combat too, but so it wasn't as obnoxious outside of combat.
 

Vaalingrade

Legend
Whether this ability exists or not, the bigger issue, IMO, is all the spells that mirror other abilities. All of them need to have Knock-level disadvantages ("Now all of China knows you're here") or be scrapped entirely.
Wait, can we scrap Knock? And Friendship?

I feel like if you have to have the spell stab you in the back to balance it, you should just not have the spell.
 


Retreater

Legend
Between the time when the oceans drank Atlantis and the rise of the sons of Aryas, there was an age undreamed of. And unto this, 4th edition D&D, destined to wear the jeweled crown of ridiculed edition upon a troubled brow. It is I, its chronicler, who alone can tell thee of its saga. Let me tell you of the days of ritual magic for anything not used in combat.
 

Vaalingrade

Legend
Between the time when the oceans drank Atlantis and the rise of the sons of Aryas, there was an age undreamed of. And unto this, 4th edition D&D, destined to wear the jeweled crown of ridiculed edition upon a troubled brow. It is I, its chronicler, who alone can tell thee of its saga. Let me tell you of the days of ritual magic for anything not used in combat.
But in those days, non-wizards could command such power as well. And the gods were much angered that their Chosen Children weren't special, and cast all others down into their shadow to crawl on their bellies where they belonged.
 

Between the time when the oceans drank Atlantis and the rise of the sons of Aryas, there was an age undreamed of. And unto this, 4th edition D&D, destined to wear the jeweled crown of ridiculed edition upon a troubled brow. It is I, its chronicler, who alone can tell thee of its saga. Let me tell you of the days of ritual magic for anything not used in combat.
Man the Conan theme came on full blast in my head less than seven words into this.
 

Pedantic

Legend
Yeah 30 minutes or a short rest or something would mean you had to seriously think about it, in a lot of situations. 1 minute? Pffft.

I'd much prefer 1/short rest, instant, so you could use it in combat too, but so it wasn't as obnoxious outside of combat.

This is very close to the 3.x wizard preparation with open slots, but made more approachable. You could leave open slots and then fill them with 15 minutes of downtime.
 

MuhVerisimilitude

Adventurer
This is very close to the 3.x wizard preparation with open slots, but made more approachable. You could leave open slots and then fill them with 15 minutes of downtime.
But with the D&DO version you don't lose the specific spell that you cast, which you would in D&D 3.0.

In 3.5 if you had one slot unassigned you could spend 15 minutes to prep some spell there, and then you had no more flexible slots. But with this system you don't have that limitation. There is also no risk with the new version, since you will never find yourself with unassigned spell slots that you can't spend.
 

Stalker0

Legend
But with the D&DO version you don't lose the specific spell that you cast, which you would in D&D 3.0.

In 3.5 if you had one slot unassigned you could spend 15 minutes to prep some spell there, and then you had no more flexible slots. But with this system you don't have that limitation. There is also no risk with the new version, since you will never find yourself with unassigned spell slots that you can't spend.
we also have to remember that wizards in 3.5 had to memorize for each copy of the spell. You want 3 fireballs, memorize 3 fireballs. So each slot filled was a bigger deal in 3.5.

In 5e, casting is a LOT more flexible.
 

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