The "I Didn't Comment in Another Thread" Thread

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Don't completely set aside the idea of balance. In a group if one player always gets to shine, then others can feel left out. That's no less damaging to fun than limiting creativity, for no reason other than "Rules!" I once played in a group in which one player's character would always seem to die, very early on, and then that player would replace his character with the munchkinized version of my character. Suddenly the place I'dstaked out for myself in the party wasn't mine anymore. It was absolutely no fun for me and it happened maybe 4 times, while I was playing with that group, in three different games.
Dang. The GM's response to the new wannabe-you should've been "Really?! Try again buddy, we already have one of those." Heck, the group's response should've been that. Seems like the player in question was making up a placeholder so they could see what shook out as most (or more) interesting/powerful/whatever a few sessions in. Especially galling that they munchkinized your character concept but apparently not their own "original" one?
 

Dang. The GM's response to the new wannabe-you should've been "Really?! Try again buddy, we already have one of those." Heck, the group's response should've been that. Seems like the player in question was making up a placeholder so they could see what shook out as most (or more) interesting/powerful/whatever a few sessions in. Especially galling that they munchkinized your character concept but apparently not their own "original" one?

Its entirely possible (and this is in no way intended as an excuse) that in play they saw ways to tune-up the other class/concept, but not their own. Especially in class systems they're not always evenly distributed in how easy they are to maximize.
 


Its entirely possible (and this is in no way intended as an excuse) that in play they saw ways to tune-up the other class/concept, but not their own. Especially in class systems they're not always evenly distributed in how easy they are to maximize.
It's also true that some games are better at that sort of niche-protection than others--and some builds (like JoaT) kinda ... incline toward explicitly stepping into other people's niches, if you're not paying attention.
 

Dang. The GM's response to the new wannabe-you should've been "Really?! Try again buddy, we already have one of those." Heck, the group's response should've been that. Seems like the player in question was making up a placeholder so they could see what shook out as most (or more) interesting/powerful/whatever a few sessions in. Especially galling that they munchkinized your character concept but apparently not their own "original" one?
That's definitely what it felt like at the time; wait around and see what the other guy does. This player had never played a Bard before, let alone the Arcane Archer Prestige Class and, suddenly, he's both with the returning character?

In TORG I made up a minimally cybered-up Human Mutant from Tharkold character. Tharkold is a realm of techno-horror. The character had the lower tech version of Wolverine style slashing blades, that use muscle action to draw them, rather than the higher tech mentally triggered ones. Shock Buffers to be able to take more damage. Two boosted attribute scores. Used Pain Weapons because they do less real damage, but put a living creature down faster. Easier to take prisoners instead of killing. He came back with a Technodemon character from Tharkold. Six boosted attributes and massive cyberware. Used the biggest energy weapon that he could somehow justify carrying.

That's just two. The skills, in both cases, might as well have been copied straight from my sheets.
 

It's also true that some games are better at that sort of niche-protection than others--and some builds (like JoaT) kinda ... incline toward explicitly stepping into other people's niches, if you're not paying attention.
Subclasses in 5E that are explicitly a thematic dip into someone else's niche.
 

That's definitely what it felt like at the time; wait around and see what the other guy does. This player had never played a Bard before, let alone the Arcane Archer Prestige Class and, suddenly, he's both with the returning character?

In TORG I made up a minimally cybered-up Human Mutant from Tharkold character. Tharkold is a realm of techno-horror. The character had the lower tech version of Wolverine style slashing blades, that use muscle action to draw them, rather than the higher tech mentally triggered ones. Shock Buffers to be able to take more damage. Two boosted attribute scores. Used Pain Weapons because they do less real damage, but put a living creature down faster. Easier to take prisoners instead of killing. He came back with a Technodemon character from Tharkold. Six boosted attributes and massive cyberware. Used the biggest energy weapon that he could somehow justify carrying.

That's just two. The skills, in both cases, might as well have been copied straight from my sheets.
I have a friend who, whenever we're both playing at the same table, always seems to build characters that have my character's main focus as a secondary one, and he persistently has better dice luck than I do.
 

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