Planescape is Jeremy Crawford's favourite D&D setting. "It is D&D", he says, as he talks about how in the 2024 core rulebook updates Planescape will be more up front and center as "the setting of settings".
I have some good news for you: It's your game and you can do what you want!While I like Planescape, I also like the fact in 3E that they went to different cosmologies for the different campaign worlds (such as in FR & Eberron) and encouraged creating your own cosmology, and then completely dumped the great wheel for 4E. I don't want to feel like I'm being pushed back into having to have a connection to Sigil, the Outlands and all that. In fact, for the last few campaign worlds I've been creating, I've been drastically playing with the cosmology beyond the material plane.
For example, for the latest one I've been working on has Hell, the Astral and Ethereal for outer planes. No elemental planes, no FeyWild, no ShadowFell and no other outer planes - and Heaven has been destroyed.
I don't know. I personally don't like the Idea.D&D was always celebrated for its multiverse. I am not understanding why there is a pushback for one of the original multiverses in pop culture. They were called the Forgotten Realms because the idea of a multiverse was baked into it with portals to other worlds randomly appearing in the setting allowing for you to port characters over from your old campaigns in 1e and later to switch settings if you wanted. Spelljammer is all about another way to explore the multiverse of D&D and then Planescape was the Moorcockian Multiverse writ large on D&D so it wasn't just jumping around the prime material plane but to different planes and even alternate primes. I am flabbergasted by the pushback. DOn't take offense, you just happened to be the person I click reply on.
My mistake, brain fart, like bad LOLI'm fairly confident that was Jeff Grubb.
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guidelines is the opposite of sparse, don't be selective and read the manual.Umm “make your own” is the definition of sparse.
yeah I goofedReally? I remember the AD&D Manual of the Planes from 1987 has Jeff Grubb credited as the author, though there's a special thanks to Zeb Cook and Douglas Niles.
Elric was hopping planes in book 1. I mean fair enough, you can do that in your game, that's the one thing all this tooth gnashing is forgetting is part of WOTC's whole marketing, it is YOUR GAME, they just provide tools.I don't know. I personally don't like the Idea.
Like with Spelljammer ... it just made all the settings worse to have it as just a way of connecting multiple settings instead of it being an extension of an existing setting or an setting in its own right.
Like it is to no interest to me at at all to jump from the forgotten realms to ebberon and than to Ravenloft and back.
Than it makes ... a lot of things feel insignificant. Like Gods. So this God is in this Crystal Sphere, but not in this? Now we have a different pantheon for every crystal spheres (or Plane in pmanescape) or even worse, the same Gods with different Names in every Sphere/Plane?
Like jumping Multiverses is Lvl. 20 kind of shenanigans and out of scope of most games I wanna run or play.
I prefer my games to be grounded in on material Plane, maybe with expeditions yo the Feywild or an elemental plane or to a Ravenloft Domain at Halloween, but not jumping to other material planes.
It just feels like that things lower level characters ( so.lvl. 1 to 12) don't matter, when you have a multiverse.
It's like tomorrow landing Aliens on earth, declaring us part of a big federation of spacefating Aliens, giving us the ability to leave earth and go to other planets and leave this broken planet behind. Suddenly all this stuff on earth wouldn't really matter any more.
Like with this 90ies TV Show Sliders? where the jump to a new parallel universe every week. The worlds in that TV show didn't matter anymore. They are just obstacles to overcome.
Gygax making AD&D, he needed to differentiate from BASIC D&D and added a moral compass to the alignments because the three classic alignments were too broad and because Arneson was suing.Why did we get all the intermediary steps between the alignments? What was the historical reason for that?
The basic scenario for Ravenloft has always been the PCs are transported from their home plane to Ravenloft, then trying to find their way back home. Planar travel has always been at the core of the setting. And the various domains are very like Sliders setting-of-the-week.I don't know. I personally don't like the Idea.
Like with Spelljammer ... it just made all the settings worse to have it as just a way of connecting multiple settings instead of it being an extension of an existing setting or an setting in its own right.
Like it is to no interest to me at at all to jump from the forgotten realms to ebberon and than to Ravenloft and back.
Than it makes ... a lot of things feel insignificant. Like Gods. So this God is in this Crystal Sphere, but not in this? Now we have a different pantheon for every crystal spheres (or Plane in pmanescape) or even worse, the same Gods with different Names in every Sphere/Plane?
Like jumping Multiverses is Lvl. 20 kind of shenanigans and out of scope of most games I wanna run or play.
I prefer my games to be grounded in on material Plane, maybe with expeditions yo the Feywild or an elemental plane or to a Ravenloft Domain at Halloween, but not jumping to other material planes.
It just feels like that things lower level characters ( so.lvl. 1 to 12) don't matter, when you have a multiverse.
It's like tomorrow landing Aliens on earth, declaring us part of a big federation of spacefating Aliens, giving us the ability to leave earth and go to other planets and leave this broken planet behind. Suddenly all this stuff on earth wouldn't really matter any more.
Like with this 90ies TV Show Sliders? where the jump to a new parallel universe every week. The worlds in that TV show didn't matter anymore. They are just obstacles to overcome.
But Ravenloft is more like the feywild or the Shadowfell (or part of the Shadowfell, depending the Lore) and not like another Forgotten Realms, Ebberon, Greyhawk ...The basic scenario for Ravenloft has always been the PCs are transported from their home plane to Ravenloft, then trying to find their way back home. Planar travel has always been at the core of the setting. And the various domains are very like Sliders setting-of-the-week.
Did it ever really die totally?On the other hand, it is amusing to see that questionable '90s idea, the dreaded "metaplot", come back (and no amount of "it's not technically a metaplot" is going to stop it being one lol).